Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Software Publisher (thoughts)

Author
Message
Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 3rd Oct 2004 13:13
Quote: "Nowhere did you say anything about "Beta testers". I did not even look at the file exept for its name, and did not think one second about it! You say evil stuff, and blame me for doing what you asked, and I told you didn't I? Blame me....pfff.
I rest MY case, now tell me yours."


I'm sure he appreciates you uploading the file to your server for him, but you really shouldn't have come on this forum posting the link to everybody. Instead, you should have just emailed it to him, he did say "Tell me when it's ready", he didn't say "Tell the forum when it's ready".


"Computers are useless they can only give you answers."
The Videogameaholic
20
Years of Service
User Offline
Joined: 20th Jul 2004
Location: Blackfield Asylum
Posted: 3rd Oct 2004 14:15
I looked at this site a while back: http://www.esellerate.net/

They have 3 ways for you to sell your software and I was leaning toward the web store. However, I've never made anything I've considered worth selling and therefore haven't signed up yet. I was wondering what you guys think of esellerate and if you've used them before and/or use them now.

RMPVG (Real Men Play Video Games)
Xander
21
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 3rd Oct 2004 14:30 Edited at: 3rd Oct 2004 14:32
The Videogameaholic: Wow, that site looks really nice. I will look into it, thanks.

Programmer Xtreme: Exactly what Exeat said. I said tell me. This isn't even my thread. And yes, I do appreciate you uploading for me, but if you are not responsible, I don't think I will use your services. How old are you anyway?

Yey, I got my avatar and sig back working...

The demo that you guys have been playing of Firewall is not nearly the entire thing. There is actually a campaign in the full version, with 26 different games and robots and abilities that get unlocked and stuff. I really hope someone will want to publish it.

Does anyone here think that an RTS without multiplayer is actually publishable?

Xander Moser - Bolt Software - Firewall
Programmer Xtreme
20
Years of Service
User Offline
Joined: 20th Aug 2004
Location: Wack House
Posted: 3rd Oct 2004 15:01
no. They always are corny and have bad gameplay....I hate ai.

Programmers United-Programming for programmers
Manticore Night
21
Years of Service
User Offline
Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 3rd Oct 2004 15:34
I'd buy it. I acctualy prefer AI, beacause it helps you learn the game.

It's amazing how much TV has raised us. (Bart Simpson)
The Videogameaholic
20
Years of Service
User Offline
Joined: 20th Jul 2004
Location: Blackfield Asylum
Posted: 3rd Oct 2004 15:37
@bolt: Yes, if the AI and campaign are strong enough then it is publishable, however, lack of multiplayer is a major drawback.

RMPVG (Real Men Play Video Games)
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Oct 2004 16:08
yeah same as vga there, release it with both, it's always good to skirmish when you don't know the game that well, but after you beat the bots, where can you go, game over, multiplayer lets you challenge others of same or better skill, so it gets an extra playability factor

Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 3rd Oct 2004 17:31 Edited at: 3rd Oct 2004 17:36
Quote: " Really, so you care to sit there and carefully explain to me how to get supporting facts for a service which currently does not exist?
You can do all the market research you like, problem is, if something doesn't exist it is all theory.
"


Well yes, It's called a business plan. You craft an idea, then verify it's viability through research and analysis. But that's common sense!

Quote: "
This all said, this is the exact reason why i didn't start this post with my ideas for this; why?
Exactly because of your post. Rather than actually making suggestions all you've done is sit there and try to rip apart what has been suggested, but that said *only* taking into account the last post and none of the rest of the idea even remotely.
"


What a surprise, your paranoia is showing through again. Any business idea needs to be scrutinized heavily. While we know this will most likely never eventuate, but since you posted publicly looking for 'thoughts' on the concept, of course people are going to question the viability. You asked your it. It's your responsibility to demonstrate that you have strategies to achieve the things you say. Not ours.

oh that's right, you only wanted to hear your own opinion reiterated.


Quote: " What exactly do you want to see from my post, my plans for gaining coverage?
"


It would be nice to see how the publisher gains this key ingredient .. The Exposure... with at least some demographics and strategies to support their is a need, and the commercial viability of such a proposal..

There is no point giving people false hopes.. aka another "nFinify"

In case anyone is not familiar how to gather marketing information, in terms of demographics/stat's there is a world of free/commercial info available online. Visit google

When in doubt, survey your potential customers!. They know what they want better than you do !


Quote: "Do you honestly stand there and believe that website banners work?

Sorry but internet advertising is about as worthwhile as chocolate teapot, always has gained between zero to no interest. Although Rich has noted 'yeah the adverts here gain us quite a bit of revenue', I've talked to my mates over at GameSpy Industries who have shown me the figures for thier advertising.
"

[/quote]

Erm no, you just reiterated what I previously said. Banners don't change browsing behavior, as people are mostly desensitized to them.


Quote: " I'm aware of the more effective advertising routes, and your right this is going to cost a s**t-load of money to achieve coverage.
What more is the site design is going to need to be simple to use, quick to get access too; but that over it is also likely to have a 'Steam'-like program.
"


Agreed.



Quote: " The first aim is to get people visiting the site, or using the 'Steam' like software.
If the 'Steam' Software has say a Messenger (Aim/MSN/Yahoo) Access within it, giving people a messenger software; can tempt people in by giving them low-impact multi-messenger. This would mean when they sign on, they'll have sitting there the news pages and such.

Making certain area's look tempting to checkout, will sucker a good majority of people.
"


That's a huge strong hold to break into, and certainly not something done quickly or cheaply. An affiliation might be the better concept.

I.e via perhaps presenting the stream tech as some type of plug service for peoples existing messaging software, or offering the tech to an establishing multi messager developer ..

Just out of curiousty, it's be interested to see if users here would change their messager software to a new one, that provided such game content.


Quote: " The key component here isn't 'build it and they will come', hell no... if this is done it is done the Sony way!
A full advertising campaign will be setup and just totally saturate the market in order to make sure everyone and anyone knows about games that are available.
"


Funded by ?


Quote: "
Signing already key players in order to sponge from thier already set client base is going to be a key point.

Not been sitting here thinking 'oh well i'll set this up, charge developers and then see what happens'... hell no! you'll be paying for a service and i would loose money if it doesn't succeed. the market is already saturated by 1001 crappy sites that offer similar things; but they won't promote titles no matter how good they.
They won't be earning money for you, but giving you a place to upload.
"


Well, this is where the sums obviously don't make sense. In order to promote the service (in your words) the Sony way, this alone will cost the business, well you, a massive amount.

This is obviously impractical if the start up capital is solely generated by developers & advertising sign ups. Since the amount of developers/advertisers needed, or what you'd have to change them, would be astronomical. So where is the incentive here for anybody to sign up for an unproven 'pay for' service ?

So first things first, what type of cost(s) would developers have to fork out (per year)? $100, $250, $500 ?



Quote: "
Also as i've said, i like hard copies of games and software.
Like, how would you like to be able to purchase Milkshape 2 on CD with a full manual and tutorial CD?

That would totally rock! having a hard copy of that sort of software.
Right now PlayBasic is a $5 Donation software,
"


No PlayBasic is commercial.

Quote: " well what if you had a system which gave you the ability to not only have the software update itself as and when you uploaded a new update but also checked against a server for online protection.
What if there was a developer specifically hired to develop games with PlayBasic, showing off how good it was ... could promote it as the software behind these titles even though they were specifically paid for to be developed.
"


The streaming concept is certainly appealing.


Quote: "Getting support for games is very easy by throwing coverage just about everywhere. You sew the seeds of promotion of it in a number of key gaming forums (FilePlanet, HL2.net, SW-Galaxies, etc...) some free taster games and you'll end up having people come for the free games, checking out the software that made them; could easily end up changing that $5 Donation to a $20 pricetag.
"


Now that's an underestimation of epic proportions.

There seems to be a myth among the developer community that high traffic equates directly to the inevitable high sales. Which is largely false. This leads back to my previous point, about the quality of the targeted traffic is the most important thing from a marketing perspective..

If the point is too sell, and sell in real volume, then every effort has to be made to target each product at the right customers as cost effectively as possible. Creating awareness is one part of the puzzle, getting them to hand over their hard earned is equally a science within itself.

I'm certainly no marketing guru, but after having done this for the past few years, you start to appreciate the importance of understanding your customers better.

Anyway, on the related subject of publishing your game yourself, Dexerity.com is as good as place to start doing some reseach from the developers view point..

[url] http://www.dexterity.com/articles/[/url]

Kevin Picone
[url]www.underwaredesign.com[/url]
Play Nice! Play Basic - Next generation 2D Basic (V2.35 Just Out)
Eric T
21
Years of Service
User Offline
Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 3rd Oct 2004 17:33
Quote: " There is no point giving people false hopes.. aka another "nFinify""


But there is one look at me sig: (There are other people then I whom logged the conversation)

AMD 64bit 3200+, Gigabyte GA-K8NS Pro motherboard, 512meg HYPER RAM, ATI Radeon 9600XT 128mb, 120GB Maxtor 7200RPM, nFinity Version 2
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Oct 2004 18:33
isnt the nfinity that game console that no one has seen or had any tech demo of, just been told that this is what it will have and this is what it will do, or is that the phantom, or are they both in the same boat??

Eric T
21
Years of Service
User Offline
Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 3rd Oct 2004 18:40
Well the only difference is we SAW the phantom.



AMD 64bit 3200+, Gigabyte GA-K8NS Pro motherboard, 512meg HYPER RAM, ATI Radeon 9600XT 128mb, 120GB Maxtor 7200RPM, nFinity Version 2
Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 3rd Oct 2004 19:18
Quote: "Aug 29 20:10:31 <Liquidz_Snake> CR says you have to admit copywritten is not a word
Aug 29 20:10:37 <Raven> lmao
Aug 29 20:10:38 <Raven> NEVER!
Aug 29 20:10:44 <Liquidz_Snake> well it isn't
Aug 29 20:10:52 <Raven> hell i know that
Aug 29 20:11:05 <Raven> but i'm not gonna admit it "


But "hell i know that" IS admitting it! o_O


"Computers are useless they can only give you answers."
Eric T
21
Years of Service
User Offline
Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 3rd Oct 2004 19:24 Edited at: 3rd Oct 2004 19:24
There weren't to many people but idlers in the room at the time

Hey if i made a f*ck-up like copywritten (Right vs Write) I would try to hide it though.

AMD 64bit 3200+, Gigabyte GA-K8NS Pro motherboard, 512meg HYPER RAM, ATI Radeon 9600XT 128mb, 120GB Maxtor 7200RPM, nFinity Version 2
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Oct 2004 19:26
Quote: "Well yes, It's called a business plan. You craft an idea, then verify it's viability through research and analysis. But that's common sense!"


Yeah, but; business and market plans remain internal. These are internal demographics for us (Annex) to come up with decisions and think up ways to appeal to people.
They're not for public knowlage or consumption for a variety of reasons, at the end of the day we're going to have our own agenda for where things are to go based on personal preferences and views, opening such stuff up to the public to view, comment and make suggestions about will cause internal problems.

Quote: "What a surprise, your paranoia is showing through again. Any business idea needs to be scrutinized heavily. While we know this will most likely never eventuate, but since you posted publicly looking for 'thoughts' on the concept, of course people are going to question the viability. You asked your it. It's your responsibility to demonstrate that you have strategies to achieve the things you say. Not ours.

oh that's right, you only wanted to hear your own opinion reiterated."


Sure, but right now i've only asked for suggestions. There is no need to go into a long winded explaination of why you think something isn't viable, just saying that you have your reservations about it because of the major flaw you see in a plan is fine.

Quote: "Well, this is where the sums obviously don't make sense. In order to promote the service (in your words) the Sony way, this alone will cost the business, well you, a massive amount.

This is obviously impractical if the start up capital is solely generated by developers & advertising sign ups. Since the amount of developers/advertisers needed, or what you'd have to change them, would be astronomical. So where is the incentive here for anybody to sign up for an unproven 'pay for' service ? "


I think you have your wires crossed somewhere as I have not mentioned anything about the start up capital, mainly because I dislike talking about figures outside of what the end-users of the services would need to know.

Basically the point of this post again after a year is the same as it was a year ago...

If Annex is to sit down and pour *alot* of cash (talking 5-6 figures here) into the start up of a service such as this, then really it is my job to make sure that this is all actually worth it.

While developers will be sitting there and loosing 10% profit from the top of thier sales, this is nothing compared to what will *NEED* to be invested in order to start this up.

This is zero risk conserning money to developers, Annex takes a percentage of the profits to fund and eventually balance out the cash put in for the start up.

I did explain this above when someone asked me how much this would cost.

Quote: "That's a huge strong hold to break into, and certainly not something done quickly or cheaply. An affiliation might be the better concept.

I.e via perhaps presenting the stream tech as some type of plug service for peoples existing messaging software, or offering the tech to an establishing multi messager developer ..

Just out of curiousty, it's be interested to see if users here would change their messager software to a new one, that provided such game content."


I mentioned Aim/MSN/Yahoo because they have SDKs which allow Messengers to access thier services; so it'll be those messengers just will be part of the 'steam' like application.

I'm not entirely sure on how well the combination will be, i just know that ALOT of people use AIM because everyone uses it, MSN because people think it's cool and Yahoo! because they hang in the chatrooms on there.

Each messenger has it's very own demographic of people who prefer using it. Steam's mistake with it's Messenger service has helped me to see that a messenger which doesn't rely on an established service needs far more backing, time and quite frankly will cause annoying 'sign-up' sheets.

Trillian gets a very good number of people on it; personally it ticks me off though cause of the style and layout.
Once again actually we're back to that important aspect; Visual Appearance.

This is what alot of this is all about really.
Getting traffic to the site is one things, but keeping them comming back and spending cash is a totally different thing.

If you take the time to think about it, why are language like DarkBasic and Blitz3D so popular? why is Windows so FAR beyond popular over Linux/MacOSX.

The reason isn't because they're particularly impressive; but because they are idiot proof and very simple to use.
For the adverage Joe, the visual appearance is paramount. This is more over beaconed for in computer games themselves.

Now I could probably sit here with a good number of demographic charts to explain and show this; but instead what i'm going to do is Monday i'll release a visual example of this.
Create my own mini-demographic and we'll see what results are come up with.


Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 12th Oct 2004 05:01
Quote: "
i'm going to do is Monday i'll release a visual example of this.
"


well, where is it ?

Kevin Picone
[url]www.underwaredesign.com[/url]
Play Nice! Play Basic - Next generation 2D Basic (V2.35 Just Out)
Jimmy
21
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Back in the USA
Posted: 12th Oct 2004 05:14
haha uw, patience, patience. He is currently using a virtual reality headset to fight off the demon nvidia gnomes in his hard drive, trying to steal his plans.


Remember, Jimmy still loves you.
the_winch
21
Years of Service
User Offline
Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 12th Oct 2004 06:59
Close, he is actually rewriting the bios for his motherboard
http://forum.puffinteractive.com/index.php?showtopic=5

Shrink dbpro exes with upx
can i scream?
empty
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 12th Oct 2004 20:23
...and "DirectBasic" is due out Q1 2005. Ah yes.
How's the DBpro IDE coming along, Raven?

Play Nice! Play Basic! Out now.

nFinity Emulator. Coming soon.
Ian T
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Around
Posted: 13th Oct 2004 02:26
I'm sorry. I simply can not resist pointing this out.

Check out the title.

Then check out the page content.


"Did you just call my girlfriend a cow?"
empty
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 13th Oct 2004 03:19
Indeed, at least in Firefox it pretty much sums it up.

Play Nice! Play Basic! Out now.

nFinity Emulator. Coming soon.
Jimmy
21
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Back in the USA
Posted: 13th Oct 2004 03:57
Hahaha mouse, I love that link, good in IE, best in FF.


Remember, Jimmy still loves you.
Eric T
21
Years of Service
User Offline
Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 13th Oct 2004 07:04
Wow, what a portfolio. That makes my day.

Login to post a reply

Server time is: 2024-11-26 08:54:17
Your offset time is: 2024-11-26 08:54:17