1. Yes - But DBPro is still quite buggy (will be fixed)
2. No
3. Yes, go to [url]www.darkbasic.com[/url] and download the LightCycles game on the news page, that has a good menu
4. DBPro is a compromise, ie. less powerful than C++ Game Development SDKs but much easier. It is much more powerful than 3DGameStudio or RealityFactory but slightly harder. Still commands include:
Loading an entire Quake 3 / Half-Life / Quake 2 Level:
LOAD BSP "pakfile.pak", "level.bsp"
Easy!
5. DBPro is between 5x and 10x faster (depending on the task) than DB as it creates proper machine-code executables. It is 100x faster for 2D at least.
6. Yes - Use BSP maps (Best for First Person adeventure / shooters) or Terrains (RPGs / sports) or Matrixes (RPGs / sports / platformers) - For 3D worlds you can also use .X files. BSP maps are quick and relatively easy to make as there are good tools (eg WorldCraft, Q3Radiant) for making them.
As you are a newbie, I believe that DBPro is the perfect intermediate solution. But wait for the bugfixes (The retail product has problems)
DBPro is a programming lanuage, 3DGameStudio is a Click n' Build one. Crap unless you want to make really simple games.
Pickles, I'll trust you if you can give me some examples of projects you have worked on or are working on. I don't care if you have a top-rate PhD in games design, show me some evidence and I will believe you.
what is a signature?