VRMan, yes you can!
Set Object Transparency Object, 2 will tell that particular object to draw after solid objects and object with Transparency set to flag 1. This is the best method to overcome this limmitation, but requires additional planning ahead on the programmers part. IMO, it's no big deal, but for people who don't even know what a Z-Buffer is, they are going to be really confused. Here's some extra info (partial list):
Set Object Transparency Object, Flag
Flag = 0: Transparency off: Draw priority = first
Flag = 1: Transparency on: Draw priority = first
Flag = 2: Transparency on: Draw priority = last
Flag = 3: Unknown (reserved for logically XORing Flags 1 and 2?)
Flag = 4: Transparency on: Draw priority = unknown. Draws full alpha only (handy for objects with single color transparency [colorkeys]).
I hope that helps a lot! If anyone knows for sure the draw order of Flag 4 or the purpose of Flag 3, please post. I'm curious!

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