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3 Dimensional Chat / New to modeling and texturing

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Mitchell
22
Years of Service
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 6th Oct 2004 22:49
I'm new to both, and I've done some practice on some heads. Here's the result:



"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
zircher
23
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 7th Oct 2004 00:34
Hmm, are these going to be heads for main characters or background characters like the villagers in Black and White or citizens for a Syndicate style game? It's a pretty good job if your goal is to make low poly people for crowds and such. It's too low of a polygon count for main characters in say a first person shooter.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Mitchell
22
Years of Service
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 7th Oct 2004 03:40
It's just for practice

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
zircher
23
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 8th Oct 2004 03:51
I know, but even practice models need feedback. My son several times a weeks shows me a drawing and asks for me to rank it and point out any flaws. It's part of the learning process.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Lord Aramus
21
Years of Service
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Joined: 8th Sep 2004
Location:
Posted: 8th Oct 2004 05:00
Even as an amateur/professional line artist, I still accept criticism in all forms.. Its part of the growing process.

If you assume you are good from the start, then all you do is get defensive when someone tells you how to improve upon your skill.

But on the other hand.. don't take criticism personally. its better for your health if you take it for what it is, an honest attempt to help you improve.

They are nice by the way.

Ack Thpppppt!

High quality models and graphics, low prices. Graphics for the rest of us.

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