battles are real time.
the two fleets fly towards eachother, trying to achieve their desired firing range, or to escape. fleets have maximum speed and acceleration based on that of their slowest ship.
in this version, the biggest ships are the most dangerous, so they are always targeted first, therefore you don't control targetting...
they just try to kill the biggest ones. you control the movement orders.
i wanted to do true newtonian movement, but it's just too much.
like lots of sci fi books talk about ships accelerating for weeks to reach high speeds...that would be pretty boring.
This game was a practice run on a larger and much more detailed version. i am still working on graphics and finishing, so it won't be done for a long time.
i should put another demo up sometime though.
thanks,
bob