Speaking of next release, Walaber, when will the next release be, and have you thought about adding those local and global force and rotation commands ? Also, what about automatic object breaking like tokamak has, does newton have something similar to this ?
Just wondering, I am anxiously awaiting the new version, and have been waiting, as with the current version it is very hard to get the rotation, and movement working correctly. I have tried alot, I will have another go tonight at it using the demo 6 sourcecode for a basis, see, I need a vehicle taht can collide with buildings and anything else, and based on speed, number of times him do damage to the stuff, like first few times, don't break anything, or knock them down, then finally have them fall apart.
Anyone can help with this would be greatly appreciated, I will post a main thread in the plugin thread, with my current source so maybe someone can help me figure out why my tractor is flipping in the air, and only moving when I push the down arrow, and doing nothing when I push forward, rotation is not working properly at all.
What I want to know is, I have heard that ezRotate can make things so much easier in newton, is there any truth to this, because I have it, and want to know how to use it with it, do we have any examples showing how to use the two together ? That is what I need, an example showing how to use both ezrotate, newton, possibly nuclear glory also if need be hehehe..
Please seriously someone help me, would be greatly appreciated.
Thanks, please exscuse my english / bad spelling an incoherency, it is far to late, and I been up for along time now, and when I get home from work will try to code some more on this, and stay up to post the source for someone to look at and help.
Thanks,
Ken
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