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3 Dimensional Chat / .x animations not exporting properly?

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Stan Ogden
21
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Joined: 12th Sep 2004
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Posted: 11th Oct 2004 08:31
Please help - I'm on the verge of giving up. Been trying to get animations to export from Max5 with the panda directx exporter, and several other .x exporters.

Its a simple translate object animation, not a mesh anim or anything.
The object displays in dbpro, but 'loop object' command does nothing at all.
I've looked at the .x files in notepad, and the animation data is there. I've tried searching for an mdl exporter as mdl supports animation apparently, but not had any luck with that either.

Sorry for posting yet another .x exporting problem - i've searched through the forum, but not found a solution.

Maybe i'm doing something wrong, this is so frustrating -
I can program ok, and my modeling skills are pretty good, but i just seem to be running into one wall after another with dark basic. Mostly file format and conversion problems. Really hope someone can help me

heres the code i'm using:


Many thanks
Stuart
zircher
23
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 12th Oct 2004 03:02
Panda has been mentioned several times in this board. I'd search for those earlier posts since I think one of them mentioned the steps/settings that you need for proper export.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Stan Ogden
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Posted: 12th Oct 2004 17:12
Ok cheers I'll take a look
Stan Ogden
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Posted: 17th Oct 2004 09:59
hmm turns out the problem was the animation speed. the animation was working, but so slow it was imperceptible. had to set the object speed up to about 6000 - much more than the documentation specifies.
zircher
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Posted: 19th Oct 2004 00:22
I'm glad you found a solution and posted the fix. That helps to make the forum more effective for other users.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Elthan
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Joined: 29th Jul 2003
Location: Spain
Posted: 6th Nov 2004 18:31 Edited at: 6th Nov 2004 20:38
I´ve got the same problem with pandaExp and 3dmax 5. I have attached a little code with a model of example (download button). Please help me, I havent found anything in forums with a clear solution.
Reece
23
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Location: UK
Posted: 7th Nov 2004 21:21
Same here!!
But I've done a bit of prodding and poking to try and isolate the causes.

I've got a character model in 3dsMax5 and he's boned and skinned using bones and the skin modifier.

I animated him into a crouch position so his limbs have a start key and an end key. This imports and animates FINE! Perfect in fact.

But if I start adding more keys I run into trouble.

What I have found out by process of elimination is that if I change the types of the keys ie. bezier, smooth, linear etc. it has an effect on its import into DBpro.

Setting all keys to linear or Bezier, DBpro gives up with the execution and returns to the editor (without error report. Grr....)

Setting all keys to smooth, it imports and DBpro runs but its just a random mess of polygons having a fit.

Does anyone know if there rules I have to stick to when animating bones?
Reece
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Posted: 7th Nov 2004 21:51
Ok, now I've worked out that if I animate just ONE MORE KEY after the initial two keys, that is enough to stop it importing into DBpro.

DBpro just gives up and returns to the editor.

You can't animated characters with just two keyframes! It should be able to cope with hundreds!

What on earth could I be doing wrong??
Reece
23
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Location: UK
Posted: 8th Nov 2004 00:03
I've made a break through!!
I'm actually starting to make progress!

I've worked out that when you create the SECOND keyframe for all your bones, you CAN'T go beyond that!

So... you have to extend those keys to the end of your timeline and work BETWEEN your start and end keys!
And it works fine.
God knows why?? But it works!

For some reason those last keys must put some sort of cap on the animation which prohibits you from putting keys beyond those. Well, you can, but it just won't import into DBpro.

Can anyone explain what kind of phenomenon this is?
Is this what you are supposed to do anyway??

Weird.

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