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3 Dimensional Chat / Models in DBPro are dull?

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Black Hydra II
22
Years of Service
User Offline
Joined: 26th Nov 2003
Location:
Posted: 17th Oct 2004 08:12
Sorry but when I load up models in DBPro they seem to be very dull compared to when there rendered (with I assume OpenGL) in programs like Milkshape or LithUnwrap.

This isn't a huge issue, but I am wondering whether this is a problem with DBPro, DirectX, or is there something I can do with my code to add lustre to my objects?

Finally, when I use the color object command, it seems to shade the colors by making the closer to neutral grey? Why?
In most of the rendering things I have seen it shades them to black and retains the saturation of the color. However, when I color a sphere orange the very bottom appears to be neutral grey. I think these may be the same problem?

Is there any way by manipulating the reactivity to ambient light, or modifying some property of the object/settings I can have the objects rendered without this dullness?

"Damn had to remake account!" direct quotation from previous account.
FoxBlitzz
22
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 17th Oct 2004 08:21
Don't use the color object command. Instead, use:

set object ambient 1,1
set object ambience 1,rgb(your color value here)
set object specular 1,rgb(0,0,0)
set object emissive 1,rgb(0,0,0)
set object diffuse 1,rgb(your color value here)

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
Chris K
22
Years of Service
User Offline
Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 24th Oct 2004 18:22
Add 'set ambient light 0' to the top of your program. That will make it shade to black. Looks much much better.

The dull look could be becuase you're in a crap video mode. In settings in the bottom right change to full screen exclusive mode.

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