Sorry but when I load up models in DBPro they seem to be very dull compared to when there rendered (with I assume OpenGL) in programs like Milkshape or LithUnwrap.
This isn't a huge issue, but I am wondering whether this is a problem with DBPro, DirectX, or is there something I can do with my code to add lustre to my objects?
Finally, when I use the color object command, it seems to shade the colors by making the closer to neutral grey? Why?
In most of the rendering things I have seen it shades them to black and retains the saturation of the color. However, when I color a sphere orange the very bottom appears to be neutral grey. I think these may be the same problem?
Is there any way by manipulating the reactivity to ambient light, or modifying some property of the object/settings I can have the objects rendered without this dullness?
"Damn had to remake account!" direct quotation from previous account.