where's the engine? this was the only code i found. that, and a bunch of temp files.
`´ this is the screen update
sync on
sync rate 60
`´ here we setting the display mode
Set Display Mode 1024,768,16
backdrop on
color backdrop rgb(0,0,0)
``now we are loading the sprites
load bitmap "idle.bmp",1
get image 1,0,0,29,68
sprite 1,250,400,1
scale sprite 1,75
mirror sprite 1
sprite 2,480,150,1
scale sprite 2,90
x=350
y=600
do
oldx=x
oldy=y
rem Control position with cursors
if upkey()=1 then y=y-13
if downkey()=1 then y=y+13
if leftkey()=1 then x=x-13
if rightkey()=1 then x=x+13
sprite 1,x,y,1
if sprite collision(1,2)>0
x=oldx
y=oldy
sprite 1,x,y,1
endif
sync
loop
"eureka" - Archimedes