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FPSC Classic Product Chat / How are you preventing users from using other perspectives?

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Mussi
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 24th Oct 2004 05:02
So how are you going to prevent users from using other perspectives?
How can you make the users move a camera but at the same time limit it to FPS view ?



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zircher
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Location: Oklahoma
Posted: 24th Oct 2004 10:20 Edited at: 24th Oct 2004 10:20
Well, for one thing, moving the camera around might also drag the HUD with it. That would create more of a flying/moving on rails effect than a full 3D camera. Also, your player model may not be visible to yourself. So, zooming back might show a gun floating where the player's camera view used to be. I can image a few other obstacles from a programmer's perspective.

I'm not going to have cow over it, although from a designer's perspective I think I would have tried to build that capability in from the beginning.
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Mussi
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Posted: 25th Oct 2004 03:21
I'm sure some work arounds can be done



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Rob K
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Location: Surrey, United Kingdom
Posted: 25th Oct 2004 08:05
Of course. FPSC does not try and deliberately limit what you can do with it.

What TGC are trying to stress is that FPSC was not designed for third-person games, so don't complain if it doesn't have all the features necessary for that type of game.


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Neofish
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Posted: 25th Oct 2004 11:03
What I think one of the biggest issues is being able to control the camera in cut-scenes or in an in-game out-of-body experience (one game that I know has it is Psi-Ops) which would make a game that much better...

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IanM
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Posted: 26th Oct 2004 02:31
I think that the original question can be answered in the following way:

Camera position = Player position

Cutscenes won't be impossible, but you may find it difficult to get the camera view that you are after.

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Mussi
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 26th Oct 2004 07:21 Edited at: 26th Oct 2004 07:21
Quote: "Camera position = Player position"


Well if the scripting is as flexible as I think it is, this won't really stand in someone's way lol, but we'll see I guess.



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