Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / need tutorials on uv mapper...

Author
Message
DevilLiger
22
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 25th Oct 2004 14:00
I need some Tutorials on UV Mapper cause i don't know how to texture well and i have no skill in texturing except for coloring it. i need examples like texturing a body part with metal texture.
Cian Rice
22
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 26th Oct 2004 06:21
Same with me, can anyone help, both of us? Textures is what is killing me latley! The Uv part that is.

There is only one way to package shaolin: Shaolin Soccer...
Supremacy
22
Years of Service
User Offline
Joined: 30th Dec 2003
Location:
Posted: 26th Oct 2004 06:38
try psionic site, www.psionic3d.co.uk , its full of good stuff

DevilLiger
22
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 30th Oct 2004 13:41
good, but what about a tutorial on UV Mapper. and thanks for the link.
Calevra
22
Years of Service
User Offline
Joined: 9th Mar 2004
Location: Netherlands
Posted: 1st Nov 2004 05:08
Hi,first of all.
i could tell you to go use google.But im not like the others who waste bandwidth by saying that

ehm whatever..

go checkout [href]www.3dtotal.com[/href]
it has the best tutorials ever.(i think so)

this is the exact link-->http://67.15.36.49/ffa/tutorials/max/joanofarc/bases1.asp

have fun
Cian Rice
22
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 6th Nov 2004 06:49
I'm sorry to revive this kinda old thread but none of these links are for the program, Uv Mapper, I've been looking as Lith Unwrap just doesn't like any of the imported models saying it has no Uv, and I'm desperate for some clear tuts as I'm getting into the texture phase. So does any peeps have some links?

There is only one way to package shaolin: Shaolin Soccer...
Heckno
21
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 9th Nov 2004 09:30
Anime,

what modeling program are you using?

I use Milkshape to bring in models then send them to Lith Unwrap, then back again to animated before exporting in .x format for dbpro....
Cian Rice
22
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 9th Nov 2004 10:16
I use blender and Wings3d, I asked about Lithunwrap and some modelers who even surpass Brent(no offense) said that Lith sucked in comparison to Uvmapper.

There is only one way to package shaolin: Shaolin Soccer...
game Spacer
21
Years of Service
User Offline
Joined: 24th Jul 2004
Location:
Posted: 9th Nov 2004 15:03
I know its not free but its simple to use,the time it saves is well
worth the money.
http://www.unwrap3d.com/index.html
Theres a demo version to try out as well.
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 9th Nov 2004 18:45
A lot of modelling programs simply won't have default UV data - I know Rhino3D often has no UV data - but that's not the problem.

You have to UV map the model, which is a bit like flattening it out on paper so you can draw the texture on it - it's not an easy task and it takes quite a bit of practice, but once you know how everything works, it gets easier.

Load one of those models into Lithunwrap.
Drag a box round all those verts in the top left of the texture to hightlight them all.
Select Tools, then UV Mapping, then Box mapping. You should have a few different viewpoints of your object, probably 6. You can often edit simple UV maps like that really quickly when using seamless textures.

It's a good idea to decal UV map first, which would UV map your mesh front on - makes it easy to select parts for editing and mapping. Also, look into the different select modes, and the right click menu. You can quickly snap or collapse your vertices, scale, rotate etc etc. If you set it to select by face - you can find dodgy bits really easily by selecting everything, then deselecting the faces you can make out. This leaves the parts of the model that would'nt look right (they'd show ugly strips of colour rather than texture).

Lithunwrap is a good mapper, it's probably best to learn that rather than something nobodies heard of .


Van-B


It's c**p being the only coder in the village.

Login to post a reply

Server time is: 2026-07-10 12:33:58
Your offset time is: 2026-07-10 12:33:58