What specs can you give weapons, i'm thinking stuff like:
MOA: (Minute of Angle, a cone that shows the spread/accuracy at a distance, ie shotgun has a 20inch MOA at say 10 meters, sniper rifle has a 1 inch MOA at 1200 meters)
Recoil: (Screen jolting and crosshair expansion)
Range: (short range melee weapons like backup knifes, swords
(yay, Morrowind/RPG style FPS!)and effective range of weapons like a bullet does more damage at close range, buckshot is harmless at over a couple of hundred meters)
Secondary Fire Modes: (Accessories, silencers, flashlights, laser pointers, scopes, nightvision, other shiny gizmos...)
Max Ammo: (0 is unlimited, say max number of clips, max rounds per clip, you'd better have a proper reload system <shakes fist threatingly...>
Weight System: (Different items have differend weights like the dude with the Uber Spray and Pray Machine Gun 2000 can't run you down would be nice, gives some reason to have a crappy little gun)
Other Weird Guns: (Items like grenades and C4, a percolater whatever, stuff that don't follow normal systems.)
Is all that integrated/possible in FPSC??
"...There are three kinds of people in this world, those who know how to count, and those who don't..."