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FPSC Classic Product Chat / Weapon Specs?

Author
Message
Matt G
15
Years of Service
User Offline
Joined: 26th Oct 2004
Location: Australia
Posted: 26th Oct 2004 19:05
What specs can you give weapons, i'm thinking stuff like:
MOA: (Minute of Angle, a cone that shows the spread/accuracy at a distance, ie shotgun has a 20inch MOA at say 10 meters, sniper rifle has a 1 inch MOA at 1200 meters)
Recoil: (Screen jolting and crosshair expansion)
Range: (short range melee weapons like backup knifes, swords
(yay, Morrowind/RPG style FPS!)and effective range of weapons like a bullet does more damage at close range, buckshot is harmless at over a couple of hundred meters)
Secondary Fire Modes: (Accessories, silencers, flashlights, laser pointers, scopes, nightvision, other shiny gizmos...)
Max Ammo: (0 is unlimited, say max number of clips, max rounds per clip, you'd better have a proper reload system <shakes fist threatingly...>
Weight System: (Different items have differend weights like the dude with the Uber Spray and Pray Machine Gun 2000 can't run you down would be nice, gives some reason to have a crappy little gun)
Other Weird Guns: (Items like grenades and C4, a percolater whatever, stuff that don't follow normal systems.)

Is all that integrated/possible in FPSC??

"...There are three kinds of people in this world, those who know how to count, and those who don't..."
Shadow Angel
15
Years of Service
User Offline
Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 29th Oct 2004 01:11
That would be great


WWW.GEOCITIES.COM/PARABOX_STUDIOS :: Current Project - Future Rebel
FROST Blade
15
Years of Service
User Offline
Joined: 2nd Oct 2004
Location:
Posted: 29th Oct 2004 05:59
yeah it would

cant wait to make easter eggs for my game.
that way i can give my game to my friends and make it really hard to win then ill sell them some easter eggs lol
Shadow Angel
15
Years of Service
User Offline
Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 29th Oct 2004 18:23
lol, that was good! that was good! lol,


WWW.GEOCITIES.COM/PARABOX_STUDIOS :: Current Project - Future Rebel

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