Thanks for the great info (please keep more coming).
I believe that the 3D painting feature in my software (can be purchased separately in the "Blacksmith3D - Paint" package) would be very useful for game developers.
http://www.blacksmith3d.com/blacksmith3D_paint_tileable_texture_tutorial.htm
The morphing software would be useful for taking an existing model (say a human man) and morphing it into a variety of different shapes (Muscular man, Skinny man, etc.). It is very user friendly, and models can be reshaped in a matter of minutes, without ever having to consider individual vertices.
I will definitely be implementing the 3DS file format, but I am sure many of you are aware of, has several limitations (DOS 8.3 file names for textures, texture mapping limitations, etc.). I guess that the .X file format would definitely to be implemented.
Also, please note at this time, the software suite is for morphing and 3D painting only. I plan on introducing a modeler package to the suite in the near future.
I will also consider making a "gaming edition", so I can strip out the Poser specific features and charge you less :o). Although the 3D painting software is already really cheap compared to it's counterparts.
Ok, I'll strongly consider implement 3DS and X file format support. Are there any other features that the DarkBasic community would find useful (within the scope of a morphing and 3D painting package)?
Konan
Blacksmith3D - Morph and Paint 3D objects with ease
http://www.blacksmith3d.com