Quote: "
DMX... there's nothing wrong with it... like i said, that's what people are doing now... with DBPro... and they will still have to do a lot of that with FPSC (as it looks right now) if they don't want their games to look like the guy or gal next door's games...
"
So, if there is nothing wrong with it, then what is your point?
FPSC has a lightmapper and it has CSG so you can build
your own levels and objects. It's more than what you saw.
Combine Maplet with an Octree/Portal level system to
create your own game or to export to DBPro and this
is what you have. You can use prefabs already made
or create your own.
Quote: "
and they don't have to write their own octree engine if they don't use FPSC exclusively... DBPro, for example, has BSP already written for em to use... as do most game engines (have some sort of scenegraph routine), and a few 3D oriented programming languages as well...
"
yeah, but read what I said above. It helps you
create those levels.
Its kind of like a level
designer without the BSP part and uses Octrees
and portals instead. It's more than just a game
creator, its a level builder as well. It's both.
Quote: "
and trust me, if you think that an average DB Pro developer is focusing on technology, then order the DX9 sdk and fire up your favorite c++ compiler... and get a real taste of some technology.
"
I never said anything about this and never
doubted this at all.
I don't know where this came from.
Quote: "
DBPro, even though it's 'just a programming language', does indeed insulate you from a lot of the lower level aspects of directx... (the technology, as you put it)... to think that it doesn't is naive... to say that it doesn't is misinformation...
"
I never doubted that, sure it insulates you from directx,
thats the entire point of it. Get it? Surely, you know
by now that your 3D RAD insulates you even more.
Over time more and more directx functionality will
be exposed and more technology will be created in DBPro.
After 1.5 of FPSC, there will be returning of building
technology in DBPro with DirectX 9.0c and beyond
(of this I am quite sure). However, even with all
of this it still will insulate you from DX, that is
the entire point of using it.
Also because of Ravey's DARKSDK, you can use C++
with DBPro's engine if you don't want to use the
DBPro language itself.
I think all of this is a win for everyone.
Quote: "
also, you refute the idea that comparing FPSC to BMax is unfair... then you go ahead and point out the differences that makes it obvious that it's unfair... uuuhhh, not a great way to prove a point your are trying to convince people of...
"
I was pointing out the sales aspect only.
I was being totally fair about everything in
which way things could go. I had laid out all
the facts so that people could make up their
own mind.
I personally think that it will outsell BlitzMax.
That is my own opinion and I don't think it is unfair.
I wasn't trying to convince anyone, I was trying
to make people think for themselves, which unfortunatly
you missed.
Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.