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3 Dimensional Chat / PLEEEEASE WILL SOMEONE HELP ME... UV mapping with 3ds max...

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lickuidstylz
21
Years of Service
User Offline
Joined: 13th Aug 2004
Location: MD in USA
Posted: 28th Oct 2004 06:05
I've no Idea how to do this supposedly simple task, could someone please school me or send me in the right direction.... I can do the simple stuff like using the material editor, i've got that down, but when It comes to skinning certain things onto certain areas...I'm lost.
Thanks all...

Hack the GIBSON!!! Hahaha What a corny movie!! But it was the Shiznitobam Snip Snap Sack..What did I just say?
Indian Homie G
22
Years of Service
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 28th Oct 2004 08:36
Look at the Unwrap UVW modifier. See the help file, thats what its there for

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Toilet Freak
23
Years of Service
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Joined: 16th Dec 2002
Location: Australia
Posted: 28th Oct 2004 12:03
1 thing, spend as much time texturing as yu would modeling,

a few ways yu could do this, with uv map, what i do is, use the material editor and create basic colours to make a basic note of what colours the polys should be then I texture bake the model(flatten mapping) and that should give me a basic "outline" texture for the model without the need to grab certain points and mumbo jumbo texturing, use the baked texture and add detail like yu normally would(and prolly resave the new texture)...then delete the baked texture map(or whatever its called) from yur modifier stack list and also remove the texture bake from yur material editor if it has automatically created one, if yu don't yur model/viewport texture looks ugly. then stick in yur new texture in the material editor and apply it to yur model, it'll be back to its default mapping so create a uv map in yur modifier stack list and change mapping style to flatten mapping and have the same settings as when yu have texture baking, the polys should be in the same co-ords as the baked co-ords.

neway, thats just how i do it, theres many other ways, best to just do whatever suits yu best

Toilet Freak
23
Years of Service
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Joined: 16th Dec 2002
Location: Australia
Posted: 28th Oct 2004 12:05
yu don;t have to create the basic colours, but it makes things easier and basically colour codes parts of yur model(eg, limbs, clothing etc)

Siege
22
Years of Service
User Offline
Joined: 23rd Nov 2003
Location: Norway
Posted: 28th Oct 2004 23:01
hi emc2k99, did you find out about the unwrap uvw?
well here is my tut if you don't find it out!

http://www.dreamingtreegames.com/download/tut_3dsmax6_unwrap.ace

SiegeDelux@:
lickuidstylz
21
Years of Service
User Offline
Joined: 13th Aug 2004
Location: MD in USA
Posted: 30th Oct 2004 23:47
Sorry for the delay in response, I've been having car issues and This is the first time i've had to check the posts...

Unwrap UVW...that simple...lol I've been looking for that tool forever, I knew it was there, but didn't know what it was called...I got so desperate at one point I used the vertex paint tool, but that was a lost cause pretty much..anyhow. Thanks all for your help in pointing me in the right direction. Thanks homie G! Toilet Freak, thanks dude, I'm reading up on baking.. and Siege, I'm going to check out your tut, So thanks to you too dude.

Hack the GIBSON!!! Hahaha What a corny movie!! But it was the Shiznitobam Snip Snap Sack..What did I just say?

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