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3 Dimensional Chat / Head Model needs crit.

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Brent_Seraphim
23
Years of Service
User Offline
Joined: 1st Dec 2002
Location: United States
Posted: 29th Oct 2004 07:00
Hey,

I'm working on a female face for a..3rd party. So I dont feel at liberty to show the refrences. But what I'm asking is for all of you edgeloop buffs and mesh fanatics to help me OUT! I need this to look as realistic as possible, and I think I'm failing..I was given a front and side view. So I'm a bit lost at the 3/4ths view.

My main problem is getting my edgeloops and polys to flow like they should.

Dont post saying the shape is all wrong..its quiet impossible...especially since I was given percise refrence picks..believe me its right on track. But not the topology, and the flow and direction of the features. Thats were I feel I could use some work. I need this mesh to be as effiecent as possible!

I'm open to any poly critisim. BTW its around 464 polys and only 4 triangles

Cheers and let me know how I can make the mesh more efficent for animation and rendering!

if this link doesnt work..copy and paste it into a new box.

http://geocities.com/brenttallgesse1708/Anna.jpg

Let me know.

"Laugh to scorn the power of man..."
Wiggett
23
Years of Service
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Joined: 31st May 2003
Location: Australia
Posted: 29th Oct 2004 20:01
looks pretty nice, kinda low/high poly depends on how its used. Is it gonna be added to a model or just a talking head

Brent_Seraphim
23
Years of Service
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Joined: 1st Dec 2002
Location: United States
Posted: 29th Oct 2004 23:04
Its going to be supatched later, so the low poly count is a blessing. It's supposed to be for show. But I asked for critique on my edgeloops, and mesh design............

"Laugh to scorn the power of man..."
BealziBob
22
Years of Service
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Joined: 9th Jul 2004
Location: The Grim North (UK)
Posted: 29th Oct 2004 23:41 Edited at: 30th Oct 2004 00:24
The face itself looks beautiful. Slap some smoothed normals on it and it will really look the business. The back of the skull is perhaps a bit square, but I guess you're going to add some hair and don't need the excess polies.

Gir
23
Years of Service
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Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 29th Oct 2004 23:57
Looks very gaunt, gives it an evil kinda look if that is what you are going for.

I would say that the cheek bones look a little too far forward, if you look at the bottom/top left pics, they are almost encrouching(spelling?) on the nose, where i would almost expect to see the curve going in the opposite direction.

Hope you get what i mean, and that it helped

I'm makin' a cake...
Brent_Seraphim
23
Years of Service
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Joined: 1st Dec 2002
Location: United States
Posted: 30th Oct 2004 02:12
Quote: "Dont post saying the shape is all wrong..its quiet impossible...especially since I was given percise refrence picks..believe me its right on track. But not the topology, and the flow and direction of the features. Thats were I feel I could use some work. I need this mesh to be as effiecent as possible!"



GERRRRRRRR! AH!!!! Thanks...but I will considering looking at the cheeks. I'll check my refrences.

"Laugh to scorn the power of man..."
Gir
23
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 31st Oct 2004 09:10
Hehe yeah i read that, but then i thought well the shape does in fact influence the flow and direction, and that is what i picked up on

I'm makin' a cake...

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