Hey,
I'm working on a female face for a..3rd party. So I dont feel at liberty to show the refrences. But what I'm asking is for all of you edgeloop buffs and mesh fanatics to help me OUT! I need this to look as realistic as possible, and I think I'm failing..I was given a front and side view. So I'm a bit lost at the 3/4ths view.
My main problem is getting my edgeloops and polys to flow like they should.
Dont post saying the shape is all wrong..its quiet impossible...especially since I was given percise refrence picks..believe me its right on track. But not the topology, and the flow and direction of the features. Thats were I feel I could use some work. I need this mesh to be as effiecent as possible!
I'm open to any poly critisim. BTW its around 464 polys and only 4 triangles
Cheers and let me know how I can make the mesh more efficent for animation and rendering!
if this link doesnt work..copy and paste it into a new box.
http://geocities.com/brenttallgesse1708/Anna.jpg
Let me know.
"Laugh to scorn the power of man..."