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FPSC Classic Product Chat / will some of theese questions going to be possible?

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The Nerd
19
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Joined: 5th Jun 2004
Location: Denmark
Posted: 30th Oct 2004 00:17 Edited at: 30th Oct 2004 00:18
Hi

i have some questions about FPSC.
_________________________________

1. will it be possible to have a game menu?
like "Start game", "credits", "options", "quit" ,"load game" , "save game" ??

2. is it possible to make the enemys carrie diffrents weopens so they not going to be the same?

3. how big can the levels be?

4. How enemys will it be possible to have in one level?

5. would it be possible to make the player carrie two weopens at ones?

6. is there going to be a checkpoint feature so the game will save?


7. can you decide how much energy the enemys is going to have?


8. is you allowed to set you game download able on you site if its free?



LOL i could keep asking but this should be enough.

hope you can help




The Nerd

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my website : http://www.freewebs.com/waggames
Rob K
Retired Moderator
21
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 30th Oct 2004 01:21
1. Yes
2. ??
3. 40x40x5 FPSC tiles at the moment.
4. Unlimited.
5. Yes
6. ??
7. Yes
8. Yes


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
The Nerd
19
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 30th Oct 2004 01:25
thanks for the help




The Nerd

FREE 2d collision toturials then visit my thread here : http://forum.thegamecreators.com/?m=forum_view&t=41045&b=5
my website : http://www.freewebs.com/waggames
SoulMan
21
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 30th Oct 2004 09:26
Rob,
Do you know any plan to extend the size of the map? That seems a bit small. I could possible deal with the height limit although something more like 80x80x10 or 80x80x15. I would think though that could slow down the level if it is portal rendering.
SoulMan

This is as backwards as is This
Ilya
20
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Joined: 10th Aug 2003
Location:
Posted: 30th Oct 2004 10:25
Why not infinate?
(Chosen on level creation and can be changed while editing)
Will there be a demo version?

Quote: "I've seen the word programming and I'm not sure what it means. Anybody please explain?"


Quote: "We shouldn't sacrifice the truth to preserve "balance"."
FoxBlitzz
20
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Joined: 19th Nov 2003
Location: United States
Posted: 30th Oct 2004 11:01
Quote: "Will there be a demo version?"


I do believe that question has been answered countless times.

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Ilya
20
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Joined: 10th Aug 2003
Location:
Posted: 30th Oct 2004 14:48
I've counted once so far, and that was a beta.

Quote: "I've seen the word programming and I'm not sure what it means. Anybody please explain?"


Quote: "We shouldn't sacrifice the truth to preserve "balance"."
Osiris
19
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Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 30th Oct 2004 15:26
quote on David T

Quote: "There is no demo. Accept it!
"


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Rob K
Retired Moderator
21
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 31st Oct 2004 19:35
Quote: " Why not infinate?"


Performance reasons. The size limit is flexible though, if you can justify the need for a larger map TGC will probably be able to change it.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.

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