Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / NuclearGlory Collision --- v3 released!

Author
Message
nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 31st Oct 2004 09:37 Edited at: 31st Oct 2004 09:38
This version, rebuilt from the ground up, has these new features:

- Multiple intersections with one raycast

- Hot performance and FPS stability thanks to the new octree system and collider list commands!

- Visible ellipsoid volumes

- and a wealth of free upgrades!


+ Some screens of collision at play are below:

Simple ellipsoid to ellipsoid example:


Multiple raycast example:


The 3rd shooter example (upgraded to prevent elevator problems and show collider list feature)


Point in volume example:
(screen available soon)

Dynamic parenting example:
(screen available soon)


But most important are all of the free things that are being added to it!

These include mesh-2-mesh collision, more feedback, uv support, bsp support, and more!

Full details at:
http://www.nuclearglory.com/ngc.php


Current owners

Be sure to visit the link above quickly to take advantage of the special discount price. It is time limited.

Source released!

If you're a C++ developer OR just like things for free you'll want to visit our brand new site.

Found at:
http://www.ngdn.com

or:
http://www.nuclearglory.com/ngdn

The entire source code for the collision plugin and all Nuclear Glory software is now available from there. This includes the upcoming products as well!

You'll want to check this before prices go up.

If you have any questions please feel free to email us or post.

Email at: admin@nuclearglory.com

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Dr Evil
21
Years of Service
User Offline
Joined: 3rd Nov 2003
Location: Evil Lair
Posted: 31st Oct 2004 09:54
ooh i get to be the first post after this was released!!!!
YEEEEEEEHAAAAAAAAAAAA
I think i will buy this tonight when my wife gets home.
FoxBlitzz
21
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 31st Oct 2004 10:16
It is very nice that you continue to do such quality services for us developers. However, I was just wondering, does this new version allow two objects to collide without one pushing the other one, but have them both be able to push each other? It would suck if it didn't have this, as I would have to think of another way to do vehicle-to-vehicle collision on a game I have in very, VERY early stages.

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
ionstream
20
Years of Service
User Offline
Joined: 4th Jul 2004
Location: Overweb
Posted: 31st Oct 2004 10:38
Nice, but I'm very sad that I have to pay the $20 blood-money .

JK

This image is not visible to idiots.

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Nov 2004 05:32
Quote: "does this new version allow two objects to collide without one pushing the other one, but have them both be able to push each other? "


In this situation, the rear object slides aroudn the other, if you have set sliding collision.

You could always use Response-none, and move them yourself once you have detected the collision.

BatVink
http://biglaugh.co.uk/catalog AMD 3000+ Barton, 512Mb Ram, 120 Gig Drive space, GeForce 5200 FX 128 Mb, Asus A7N8X Mobo.
Terms & Conditions apply
nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 1st Nov 2004 08:00
I can expand control for this too. They were programmed to provide equal force/slide from the front side and no response from rear collision, which is desirable for FPS style games, where you don't want people from the rear bullying you around but want equal sliding force from the front side.

I'll make note to allow further control/settings for this. I'll put it in our bug board which is where all the updates/changes are being listed. Thanks for the note.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 1st Nov 2004 09:38
about time you posted here NG....seems you like gamedev.net then us =_=


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 1st Nov 2004 11:54
lol hardly. They just give me flack.

The software was going through the soft launch phase. I wanted to debug it a bit before dumping it on you all

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 1st Nov 2004 12:10
eesh, those gamedev people are nasty

"I want more graphics in your demo, I don't get a good FPS, I don't see a manual", whine, whine, whine


Now I just need to find $15.......

Thank you much.

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 1st Nov 2004 13:19
lol, I know it. Don't whine at me unless collision misses

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
IanG
20
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 2nd Nov 2004 01:27
which isn't likely with your plugin

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2ghz, 512mb, geforce fx5200 128mb, 200gb, xp pro sp2
Tapewormz
22
Years of Service
User Offline
Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 6th Nov 2004 21:33
gamedev is turbo uber leet nerds...that's why. they take out their frustrations online for being so unpleasant and unattractive to members of the opposite sex...or same sex...depending on which side of the force they swing...

QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 8th Nov 2004 13:38
Any news on an update fixing the gravity yet?

QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 11th Nov 2004 08:08
Any news at all?

nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 22nd Nov 2004 21:21
News soon...

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com

Login to post a reply

Server time is: 2024-11-22 07:31:06
Your offset time is: 2024-11-22 07:31:06