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Program Announcements / GWONC - Gang Wars of New Canada [download]

Author
Message
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 31st Oct 2004 09:43
I finally finished this game last night, and I am very pleased with the outcome. While there are some things that I should have added (i.e. CPU enemies, deformable terrain), there are other things that make up for it (10 player capabilities, realtime terrain "shifting", and super-cool patented screen transitions).

Here is a screenie:



And another:



Readme file contents:

Quote: "
Gang Wars of New Canada
-----------------------
Programming & Music: Jake Jensen (Jeku)
Special Thanks: Spooky

Controls
--------
UP/DOWN to adjust power
LEFT/RIGHT to adjust angle
SPACEBAR to fire the weapon

If you want to move your "vehicle", press CTRL to enter move mode.
Once in move mode, use LEFT/RIGHT to move left and right. When finished
moving, press CTRL once again.

Please note that when you finish moving, it will be the next player's turn.

I hope you enjoy my creation as much as I have had creating it!

- Jake Jensen [October 29, 2004]
"


If you want to download the game, here is the link:

http://www.automatongames.com/gwonc/GWONC.zip

I had the flu yesterday and I still worked on the game for about 8 hours

Good luck to the other compo entrants!

P.S. - The full source is included. I haven't gone through it to make it as efficient as it could be due to time constraints -- so be on the lookout for spaghetti galore. Code is not recommended for those with heart problems. View at own risk.

- Jeku


--[Gang Wars of New Canada]-- ^^^ banner generously designed by TheBigBabou
medwayman
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: uk
Posted: 31st Oct 2004 16:56
I get runtime 3502 – could not load music at 229.

The game looks good I like your previous work so I cant wait to have a go of this.

Currently re-writing the game and re-doing sprites for 800x600 (was 640x480). This game will get a release soon.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 31st Oct 2004 17:23
Quote: " I get runtime 3502 – could not load music at 229. "


Hmmm... can't imagine why. The file is there. Does your computer support WMA files? What's the speed of your machine? Thanks

I'm even more worried now


--[Gang Wars of New Canada]-- ^^^ banner generously designed by TheBigBabou
medwayman
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: uk
Posted: 31st Oct 2004 18:06 Edited at: 31st Oct 2004 18:13
The music plays ok in winamp

650 Duron – 386mb - soundblaster live 5.1

Im running win98 1st

I’ll test it on my laptop – P4 1.8 XP Pro

EDIT: I get the same problem on my laptop. Both machines are running DX 9.0c

Currently re-writing the game and re-doing sprites for 800x600 (was 640x480). This game will get a release soon.
medwayman
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: uk
Posted: 31st Oct 2004 18:24
Strange – after I run source in Pro the executable disappears on both machines.
I downloaded again to be sure the ist d/l wasn’t corrupt but I still get the same problem.

Anyone else have the same problem? I think Jeku could do with some more feedback on this.

Currently re-writing the game and re-doing sprites for 800x600 (was 640x480). This game will get a release soon.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 31st Oct 2004 21:13 Edited at: 31st Oct 2004 21:13
Loads and runs okay here, nice music.

A bit choppy in terms of speed, and when I pressed ESC it got stuck in a loop of fading in "nobody won" then then fired again, then fade in etc.

I do like the atmosphere created by the music though, it's nice

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
IanG
20
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 31st Oct 2004 21:23
cool game - needs a score board fo high scores

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2ghz, 512mb, geforce fx5200 128mb, 200gb, xp pro sp2
medwayman
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: uk
Posted: 31st Oct 2004 23:44
I installed the windows media format 9 series runtime files and everything is ok now. I guess that’s what you get for having an old PC. And I only update my laptop with essential stuff as its not used on the net.

Sorry for the alarm

Quote: "A bit choppy in terms of speed, and when I pressed ESC it got stuck in a loop of fading in "nobody won" then then fired again, then fade in etc."


Same here. Also the mouse pointer is jumpy on the menu.

I like the graphics and the sound is cool nice game

Currently re-writing the game and re-doing sprites for 800x600 (was 640x480). This game will get a release soon.
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 1st Nov 2004 00:32
Very nice and fun game Jeku.

Ran smoothly for me.
1.8 ghz | 9800 radeon | 1536 ram



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
fog
21
Years of Service
User Offline
Joined: 5th Oct 2003
Location: Newcastle, England
Posted: 1st Nov 2004 02:52
Hi Jeku,
I also had the music problem that Custard had. The wma files run fine but DB wont open them (neither the supplied exe or from the source)

Anyway I removed the music commands and ran it.

Neat clean presentation, original graphics, oh and I loved the sound FX

Shame you couldn't get the CPU components in but what's there works fine.....and at least this way I can't lose.

Good luck.

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 1st Nov 2004 03:34
Thanks everyone for your generous compliments

I know if many of you are having problems with the music then I should've used MP3z... Looks like Custard discovered that it's because the WMP must be updated before playing. Just hope it works on the judge's machine

Like I said before, this game was pretty much a "rushed job", so I'm glad that you guys still like it.

Did you all notice the realtime terrain shif after a player is killed?


--[Gang Wars of New Canada]-- ^^^ banner generously designed by TheBigBabou

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