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Luminence
20
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Joined: 31st Jul 2004
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Posted: 31st Oct 2004 13:22
It has been established that you can use shaders on objects, but can you set constants in those shaders throught the scrripting engine? Any awnsers would be aprieceated.
Luminence
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Posted: 1st Nov 2004 01:32
Another quick question, will you be able to set collision to entities?
If so, is it polygonal?
Luminence
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Posted: 2nd Nov 2004 01:07
Bump.
Chris K
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 2nd Nov 2004 02:39
What constaints do you mean?

There's automatic collision on entities I think. It's probably elipsoid to polygon.

Preston C
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 2nd Nov 2004 07:42
@Chris Knot: He means constants that can affect how the shader performs. Like a constant that is modified real time to affect the offset of an objects vertices. Something like that.

@Azur3: Sorry, I don't know for sure, but you probably can (if TGC knows what they're doing ). Maybe if you emailed Lee or someone.

Cheers,
Preston


Because I Can Dammit!
Prayne de crabug ahm rinedere be-yogt iglo kes gron
Luminence
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Joined: 31st Jul 2004
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Posted: 2nd Nov 2004 21:42
Quote: " He means constants that can affect how the shader performs. Like a constant that is modified real time to affect the offset of an objects vertices. Something like that. "
Yep, thats it. I'll try
to email them to find out. Thanks for you're help.

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