I'm very excited about FPSC; please build it putting in EVERY care !
I really think that it is going to revolutionize the game-making in the whole earth planet(about first person shooter which is, together with third person shooter, the most fascinating and followed electronic-game genre. isn't it?). For the very first time people like artists, not computer science students, young boys and girls and even impassioned elderly person, visionary freaks, indigents,talented people with no time,generic amateurs and indie,
etc could "easily" build commercial level games! The point isn't to give any "stupid" person the power of building beautiful games ,BUT, the point is, finally,"send away" the mathematics
stuff from the creative process to give to the PEOPLE, human beings with his\her own stories, sentiments,emotions,pure artistic talents, the power of unleash ,really unleash, his\her own
potentiality building beautiful(that is : competitive)games , repeat, without any (or with very few) stucking mathematics walls.
Yes, building a valid and competitive game will be possible only with very hard work e much dedicated time and however, involving very high skills about 3d modeling, texturing, skeletal
animations, music creation, story plots, intrigues, cool styles, etc. but we would be in the artistic ways and tasks; I think that it will be a pleasure concentrating and focusing own efforts in such tasks and it will be a straight thing too!
I think that we all are hoping that FPSC won't be disappointing as The 3d Game Maker(I'm afraid to say it but I think that it is poor and pathetic),or "problematically dispersive" as Dark Basic Pro, Blitz3d, 3impact(despite they are powerful and excellent softwares)
perhaps, they was concentred too much in add functions on functions,or on implementing latest astounding graphic characteristics but they,in my opinion,omitted to give their users things like already optimized workflows,robust ready-to-use structures, alternative interfaces object-based, and "facility" tools in general...
This my "soft" critics about aforesaid programs could be only a modest suggest for their developer for next releases and however, repeat, I think that they are very excellent, complete, and professional efficient softwares.
I'm not saying that the magic-word is "click & play" I don't like this compounded word, it remember to me something like "childish, puerile, unprofessional" I want to say that now, in 2004, it would
be possible to build PRO games MORE easily, concentrating in "only" artistic stuff; and the sole person that are making it possible
is LEE BAMBER and his TGC Collaborators!
Everyone that will create PRO level games with FPSC, could, CONTEMPORANEOUSLY, study complex programming languages;he\she could
be suddenly right in the business, and making progresses in his\her study parallelly. This is a fundamental difference, it has never been "sharply" possible until now.
The software houses in the world, are worries about their business, hearing of softwares like FPSC? I think that could be only positive
consequences from programs like FPSC (assuming that FPSC will extend greatly the range of people putting good game products in the market). The successful software houses producing games, with their super-graduated, super-scientists, super-technicians, super-artists, etc. will be better "pushed" to create only wonderful and original products.
And I think that will be ever possible to found own valid place in the market for excellent or well done products from both famous professionals and talented novices.
I think that we all want that to the FPSC releases will follow many WELL DONE contents packs, scripts packs, and similar or special "plugins" extending the FPSC's capacity (one could be named
TPSC:third person shooter creator...); This goods could permit to the developers to earn other money and could permit to the user to
enrich own software's baggage.
Please, Lee Bamber, don't fail; build up the software of our dreams. THANK YOU SO MUCH !
As soon as FPSC will be released, it could be an important date in
the modern history of art.
excuse me for my very long letter.
bye. emanresu 1963