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Program Announcements / Macromedia Flash Plugin

Author
Message
Monster
21
Years of Service
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Joined: 3rd Apr 2003
Location:
Posted: 3rd Nov 2004 18:40
Use Flash in yours projects! Get it at http://www.accode.com
MSon
19
Years of Service
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 3rd Nov 2004 19:54
This is pritty impressive, but would it be posable to set a flash to sprite priority?
Monster
21
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Joined: 3rd Apr 2003
Location:
Posted: 3rd Nov 2004 21:06
What do you mean?
MSon
19
Years of Service
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 3rd Nov 2004 21:20
If you use the Command [Set Sprite Priority] then you set which sprites will appear ontop of others, So in simple turms, can you texture a sprite with a flash file? as this would be handy for a programming util that im making
Monster
21
Years of Service
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Joined: 3rd Apr 2003
Location:
Posted: 3rd Nov 2004 22:45
No. This plugin create custom objects, not a sprite.
Monster
21
Years of Service
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Joined: 3rd Apr 2003
Location:
Posted: 4th Nov 2004 17:59
Some Updates. Better perfomance and new commands added.
Damokles
21
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Joined: 28th May 2003
Location: Belgium
Posted: 5th Nov 2004 05:05
only for DBP ?

- Mind the gap -
QuothTheRaven
21
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 5th Nov 2004 08:25
Wow, that's quite impressive. Would it be possible active DBP commands through Flash?

Monster
21
Years of Service
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Joined: 3rd Apr 2003
Location:
Posted: 6th Nov 2004 00:33
New updates. Now you can set transparent color with RGB value. Some bugs fixed. Destroy one flash sprite command. Show/Hide commands...
New command for move window without titlebar. Now you can create own UI for applications!

[href]http://www.accode.com [/href]
hexGEAR
21
Years of Service
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 10th Nov 2004 23:52
Nice work! could you also use it in a c++ application?

Ric
19
Years of Service
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Joined: 11th Jul 2004
Location: object position x
Posted: 12th Nov 2004 08:35
Hmmm.... dead link. I'll try it again later.


Elthan
20
Years of Service
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Joined: 29th Jul 2003
Location: Spain
Posted: 28th Nov 2004 19:40
Congratulations and thank u very much. Your dll is very useful but I have a few questions:

- Could I use it in a no-windowed mode?
- Do it allow play an animation?
- Can I control animations (play, stop,...)?

Thanks again.
Monster
21
Years of Service
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Joined: 3rd Apr 2003
Location:
Posted: 30th Nov 2004 17:25
Yes
Yes
Yes
Elthan
20
Years of Service
User Offline
Joined: 29th Jul 2003
Location: Spain
Posted: 30th Nov 2004 18:09
I havenĀ“t found a help file in your zip. These are the commands of your dba example.

Commands:
- init flash plugin
- open flash file
- position flash
- show flash
- hide flash
- cut flash color
- destroy flash
- destroy flash plugin

Have you got any type of help with a list of commands, use and syntax?
Monster
21
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Joined: 3rd Apr 2003
Location:
Posted: 30th Nov 2004 20:05
look in *.inf file
Qweeg
19
Years of Service
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Joined: 23rd Sep 2004
Location: Kent
Posted: 3rd Mar 2005 03:25
could you tell me if this is still available please? Only the link to the site doesn't seem to work.
Monster
21
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Joined: 3rd Apr 2003
Location:
Posted: 3rd Mar 2005 19:01
Qweeg
19
Years of Service
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Joined: 23rd Sep 2004
Location: Kent
Posted: 3rd Mar 2005 20:40 Edited at: 3rd Mar 2005 21:17
Thanks Monster.

Has anyone had any problems using this plugin with the BLUE IDE? I keep getting error '9' - subscript out of bounds when I try and type or edit flash commands.

I don't seem to get this if I use the default IDE
Qweeg
19
Years of Service
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Joined: 23rd Sep 2004
Location: Kent
Posted: 3rd Mar 2005 22:24 Edited at: 3rd Mar 2005 23:45
It's okay I know how to get round this now. I spoke to Robert Knight, and he says there is a little bug in the ide. To work around this you need to edit the keywords ini file for the plugin and put a space in between instances of ==

Excellent stuff Monster! This is a really useful plugin.
Qweeg
19
Years of Service
User Offline
Joined: 23rd Sep 2004
Location: Kent
Posted: 5th Mar 2005 20:36
If I run the example code in full screen windowed mode then the flash appears as a white box in the top left hand corner briefly then disappears and appears in the correct place and runs correctly. Has anyone else come across this issue / know how to get round it?

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