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3 Dimensional Chat / Why won't my panda .x export work with DB Pro...?

Author
Message
lickuidstylz
21
Years of Service
User Offline
Joined: 13th Aug 2004
Location: MD in USA
Posted: 4th Nov 2004 03:55
I've installed the plug-in and all, exported a file, set some options I "thought" I would want to have in the file, then loaded it in db pro. When I do a test run, the game loads, then automatically unloads, I don't even get much more than 0.003203947128 seconds of a black screen before I'm right back. You're gonna say duh, but I'm sure there's some option I set while exporting that makes the .x file conflict with db pro... Anyone knows what may be going on??
-Thanx
The Guy

The only limits we have are those we set.
lickuidstylz
21
Years of Service
User Offline
Joined: 13th Aug 2004
Location: MD in USA
Posted: 4th Nov 2004 03:57
I should probably note that before I put in the command: load object "jet.x", 1 the code works fine.. also when the game unloads I don't get an error message.
The Guy again...

The only limits we have are those we set.
Mussi
23
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 4th Nov 2004 05:12
Export it in binary mode, don't optimize it.



Specs: AMD Athlon 1800+, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce4 Ti4400 128mb
lickuidstylz
21
Years of Service
User Offline
Joined: 13th Aug 2004
Location: MD in USA
Posted: 4th Nov 2004 10:34
Hey Mussi, I appreciate your response. It was already set to binary though, but I played around with some of the other options and now it works go figure....

The only limits we have are those we set.
AtomR
23
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Portugal
Posted: 5th Nov 2004 01:28
Yeah, I have problems with it aswell. For me the only way DBPro reads it is by removing bones and animations. Unfortunately that doesn't help much coz I need bones and animation

Take care
AtomR
Chenak
23
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 5th Nov 2004 03:35
bones and animation will work if the model actually has an animation, if it doesn't have an animation and you export it with animation and bones enabled then it wont load in dbpro, but it will if you put in a few keyframes and such

Once you start down the Dark Path, forever will it dominate your destiny...
BealziBob
22
Years of Service
User Offline
Joined: 9th Jul 2004
Location: The Grim North (UK)
Posted: 5th Nov 2004 04:28
Try these settings:

http://members.lycos.co.uk/mrdarclyte/

Never failed me yet.

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