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Work in Progress / Gui-OS Visual Designer V1.01

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MSon
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Posted: 5th Nov 2004 00:27 Edited at: 5th Nov 2004 00:32
Im making a programming until called 'Gui-OS Visual Designer V1.01' And im wondering if you think it would be worth £5...

Its A Dark Basic Version of Visual Basic which allows you to use custom skinned Windows, with semi-transparancy, fading windows and up to now I have window contents including buttons, sprites, images, text Boxes, window Txt, black boards, Avi Animations, ImageText default system Buttons and several others things... It also has additional menu commands to make right click menus and MenuBars.

Ive designed it so that it looks like Visual Basic, but you can also use the commands externally if you would rather just do the coding, rather than visualy doing it.

It Exports what youve make to Dark Basic Code to allow you to add it to a game, or whatever.

There is currenty way over 100 Commands, Some of which Ive Listed Below...



P.S.

its mainly Sprite Based, so If you have anything that you think would look good in a window, let me know whould you

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AluminumPork
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Posted: 5th Nov 2004 00:57
Sounds very cool. Competitor to BlueGUI? I would definitly pay... wait, that's in euro, what would it be in american? Anyways, sounds cheap, I'd buy it.

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

CattleRustler
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Posted: 5th Nov 2004 01:14
is it wrapping BlueGUI? just curious - no offense intended.


DBP_NETLIB_v1.4.3 DarkTOPIA site coming soon!
IanG
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Posted: 5th Nov 2004 01:29
he said it was sprite based so i gather not, it just does everything that blue gui does, so i wouldn't get it

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2ghz, 512mb, geforce fx5200 128mb, 200gb, xp pro sp2
TEH_CODERER
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Posted: 5th Nov 2004 01:52
It sounds like a good, clever project but with BlueGUI out I don't think many people would buy it.

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1tg46
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Posted: 5th Nov 2004 04:01
But you have to admit that it is pretty useful, as of right now BlueGUI does not have skinnable buttons, and other suff, but yet you could change their appearance with API commands. But I wouldn't buy it because BlueGUI is enough for me at the moment.

What makes your product unique or better than BlueGUI? If you can answer that question then you might be in business.

Good luck,
1tg46


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MSon
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Posted: 5th Nov 2004 12:51 Edited at: 5th Nov 2004 13:19
Hi Everyone

BlueIDE


Custom Skins


Net Commands


And Ive just come up with an idea for another command...

[Make Menu From CheckList]
BearCDPOLD
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Posted: 5th Nov 2004 13:22
Will it support DB classic?

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MSon
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Posted: 5th Nov 2004 13:26
Ive just tries it in classic, but it didnt work

Does Classic support Types?
Rknight
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Posted: 5th Nov 2004 13:29
I think you could definitely do well with it. I'd probably buy it since it uses an alternative system which might work better in some circumstances.
BearCDPOLD
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Posted: 5th Nov 2004 13:56
Unfortunately Classic doesn't have types, you have to sit there and stick everything in a string array and remember which elements are supposed to be which data types and convert accordingly.

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
MSon
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Posted: 5th Nov 2004 13:59
Its not quite complete yet and there are still some commands that ide like to do and some small bugs to sort out, but ill try to make a demo

MSon
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Posted: 5th Nov 2004 14:17 Edited at: 5th Nov 2004 14:20
Hi Bear

It used to be in string arrays, but I changed it as its much easier to understand in types and ive found that some of the types work as commands to alter the items in certain ways,

Ie: To Freeze a Window in its current state
Window(#).Enabled = 0

Compared To
Window(#,8) = 0
Rknight
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Posted: 6th Nov 2004 00:44
To sell I think you'd do well to make some good example programs with source:

A miniature word processor with font selection, something along the lines of a DarkBasic Wordpad.

A basic music/animation/sound player program with buttons, etc.

A very basic 'paint' program with color pallette.

That'd probably do you well.

As well as making sure changing skins is easy to do.
Rob K
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Posted: 6th Nov 2004 08:25 Edited at: 6th Nov 2004 08:25
Just to clarify things:

BlueGUI is a plugin which lets you use windows controls in your projects. In uses the standard Windows DLL commands to do this, as opposed to using DBPro 2D / 3D commands.

It *does* come with a visual editor - http://www.robertknight.me.uk/blue2/site/index.php?view=info_demodl&demo=rainbow
BlueGUI however *does not* support skinnable gadgets.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
MSon
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Posted: 6th Nov 2004 12:55 Edited at: 6th Nov 2004 13:07
Hi Everyone
As I said Ive not Seen BlueGUI before, but that 'Rainbow Visual UI Designer' Looks better than Mine, Mine has a ToolBar Window like yours But mine has a Different 'Gadget properties' Style like in Visual Basic and an AutoHiding MenuBar at the top of the Screen instead of in the ToolBar Window...
Although the Rainbow Editor does look better than mine

And Hi Mr Kid
Ive tied using search and replace on he Types to chance it to Arrays Like Window(#,15), Ect, AND IT RAN IN CLASSIC, But then it crashed as the FreeSkinNumber() Function and several other Function still Required The Types, But I 'MIGHT' be able to convert it for 'Classic' And 'Pro' if that would be better.

And as for 'good example programs', Ill see what I can do
MSon
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Posted: 6th Nov 2004 13:00 Edited at: 6th Nov 2004 13:02
Ive Just Completed the Command

MenuNumber = MakeMenuFromCheckList()
MSon
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Posted: 6th Nov 2004 21:50 Edited at: 6th Nov 2004 21:58
Hi

Heres I sample of a simple window and a toolbar

does this look understandable to you?



If this looks confusing then let me know why so I can make it easier to use.
Nack
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Posted: 7th Nov 2004 01:08 Edited at: 7th Nov 2004 01:08
The code looks good, but if it is sprite base, i think it can be shorten...mine gui system does exactly what u are talkin about. And here is my code that do what you just talked about(a simple window and a toolbar). I think some have seen my system already too...



darkdomy
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Posted: 16th Nov 2004 08:03
HELLO

HELP!! DOWNLOAD THE Gui-OS Visual Designer V1.01

SEND LINK OR PROGRAMS VIA E-MAIL

HELO, ATTEND NEWS

Anxiously awaiting BlueGUI v2

it informs to me when and ended BlueGUI v2
Oneka
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Posted: 16th Nov 2004 08:24
lol mine works like nack's but I think may have a few more features
or less o_o;



Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Nicholas Thompson
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Posted: 16th Nov 2004 08:37
Can someone translate what darkdomy said from "capital panic">"english"? Cheers..

MSon
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Posted: 16th Nov 2004 22:39 Edited at: 16th Nov 2004 22:51
I'm Working on A Demo at the Moment. You'll be able to do everythink Except 'Save' And 'Export Code', But be Pationt Because Ive just been put on the Night Shift at work which means I have Less Time to Programme...

Ive made it so that its Shorter As Nack Said (Less Lines of Code Needed)

Ive Also Counted up the Commands Including the Type Commands, And it works out at about 200 Commands so Far
Im Not looking forward to Writing Help to Every Command Though

QUESTION:
As its Sprite Based, Would it Work Faster if the Commands where Converted to a Dll?
IanG
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Posted: 17th Nov 2004 01:52
probably

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
MSon
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Posted: 20th Nov 2004 07:59
Hi.

Currently Im doing Return Values As Below


There Must be an Easier Way to know if an Item was Selected, so does anyone have any ideas?
Im wondering how BlueGUI Would do this
Nack
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Posted: 20th Nov 2004 12:18
It depends on how you programmed it. My GUIsystem detects things automatically. It can filter out which window is on top, 2nd, 3rd...etc. Buttons and stuff.....it really depend on how ur system is structured.

The best way to detect let say buttons, is to check if you mouse contact with the window, then check the buttons then store it in an array for later procedure usage. That way when you need to check if a button is press, all i have to do is: if buttonpressed(1,1) = 1. This works for all menu, buttons, sliders, listbox....etc.

Hope i am not too confusing....hehe, kinda in a rush...but its up to you, good luck on ur system!

Oneka
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Posted: 20th Nov 2004 16:49
lol you designed it like 90% the same way I did execpt I made it so that it doesnt show more then one Submenu active at once but everything is just about that same xD


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Nack
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Posted: 21st Nov 2004 00:31
90% the same? WHoaaa....thast freakyyy! lol
Maybe we should make like a demo to show the system! LOL, want to see urs too lol

MSon
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Posted: 21st Nov 2004 04:01
Hi, Maybe I Should Try Again.

Im doing it So that the Editor Writes the Code Once you Select [Compile Code], And it checks for the Selected Item Like so

But the Code Written by the Editor Also Includes This Below

This means it Writes the Code for you, And you just input the Function

Ie:


This is Fine for The Editor, But if you wanted to Play Around With the Commands, Then its Quite Confusing, so im wondering if there would be an easier way
MSon
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Posted: 21st Nov 2004 04:12
Heres How it Looks After Exported to Code...

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