Yo. Ok, first off, gibbing is in. I can now blow zombies into their bloody component parts and have their limbs bouncing off walls.
@Parsec
Very kind of you to offer, but I am actually a musician/sound engineer foremost, and a games developer secondly. Basically, I will have more fun writing music for this game than any other element of it, so that's on my todo list when the first level is done.
Thanks for the offer though.
@jwurmz
Good idea. I didn't think of bringing the survivors back as zombies. I reckon bringing them back as a faster, tougher zombie would be cool. Good idea.
@adr
dude, evil dead rocks. I think I have Evil Dead 2 on vid somewhere, and have seen army of darkness. Yes mate, I suppose I could model the game on that sort of comedy.
3rd person for all the reasons you mentioned. I can make the 3rd person game look good. A first person game will look crap, purely because the models and animations need to be good, the effects are all much closer up, poly counts need to be higher etc. Easier to work at range, plus this will play more arcade like and playable, plus the view distance is short, so it performs well.
Fixed FPS mate. Gonna keep everything cooking at 60fps. I don't personally see a problem with fixing an FPS, so long as it's high enough to look smooth. I'll get round the issue of slow performance on low end systems by allowing them to turn off blood, smoke, gibb effects, change texture resolution etc.
More later!