I'm trying something a bit unusual here. My friend dumped levels out of Mario 64 through an emulator into .WRL files. I then imported a level into 3ds max and exported it to .X with the Panda settings I use for everything. But when I load it in Dark Basic, the entire level is turned 90 degrees up, not facing the way it is in 3ds max. I do not rotate it. Also, I cannot set collision to it with Nuclear Glory (I have the latest DLL update, and it just crashes to the editor without an error). If I don't set collision, it loads but pointing straight up. Any ideas here?
EDIT: I fixed it. I gotta tinker more before I start posting.