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Program Announcements / CENTIPOID full game

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IBOL
Retired Moderator
20
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 10th Nov 2004 03:23 Edited at: 28th Nov 2004 08:03
ok, here is my first full finished game, it's called
CENTIPOID
it's for the 'snake' part of the competition.
it includes all media and files and stuff,
and instructions and ways to modify the game.
the site also has screenshots.
http://astrumgames.com/Download.html

---------------------------------------------------------------
CENTIPOID got 3 stars (out of 3!) in The Game Creators
2004 programming competition. click the link to read the review,
see a screenshot, and hit the download link straight from TGC.
http://www.thegamecreators.com/?gf=2004compo_view&i=17
woo hoo!
---------------------------------------------------------------



my other projects:
ASTRUM ERUS: STARLORD.
this is a 4X (explore expand exploit exterminate) turn based space strategy game like masters of orion or space empires, programmed in DBPro. all the programming is done for the first version, and it is awaiting graphics, sound, and music.

TECHRAIDER.
this is a first person shooter also programmed in DBP. it is probably the next full release that i will have.

RECLAIMER. (working title)
this is a 3D 3rd person mission-based spaceship shooter. it has the ability to do deepspace, orbital, and planet-surface missions. much of the engine is coded.

enjoy, and let me know what you think of centipoid.
bob

hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 10th Nov 2004 04:01
woot 15.4Mb?? are all the textures in .bmp format? and if so/not what size are they? Anyways... it looks nice so i'm downloading now but it might take a while!

IBOL
Retired Moderator
20
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 10th Nov 2004 04:12
yeah, i guess all my textures ARE bmps...
but there's also 12 minutes of mp3 music, and a fair # of sounds.
let me know what you think.
bob

FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 10th Nov 2004 05:48
Quote: "yeah, i guess all my textures ARE bmps..."
--> .jpg files

Quote: "but there's also 12 minutes of mp3 music"
--> .wma files (Yes, they work 100% in DBPro, they just haven't been mentioned in the help.)

The game is an interesting twist. I like the idea, but the graphics aren't great. I'm thinking you should have added at least one light in there. Other than that, it's pretty good.

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 10th Nov 2004 05:50
Pretty cool game... nice and simple! Kinda slow though and i know my laptop's crap but i could see that the matrix textures (foreground and background) where pretty detailed, you might even say too detailed. Anyways, overall it's a good game.

IBOL
Retired Moderator
20
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 10th Nov 2004 06:12
@evil monkey:
you are the second person to say i needed lights. maybe you'll be
the first to elaborate on that...

what would you do, and how would you do it?

i don't have a good understanding of light commands,
i tried both of these:

and didn't notice any difference.
what am i doing wrong, or not understanding?

about speed:
put the file "mountoff.txt" if the main folder. that should speed it
up for you. my graphics card is pretty slow too. or maybe you just crave the high-speed excitement of higher levels. use the file "hard.txt"

Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Nov 2004 06:39
some screenshots would be nice


IBOL
Retired Moderator
20
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 10th Nov 2004 07:35 Edited at: 10th Nov 2004 07:36
http://astrumgames.com/Download.html
this is the exact same link, as above,
right under where it says:
"the site also has screenshots."
try it.
bob

hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 10th Nov 2004 09:51
If you "must" use lights then try using the point lights instead, they give much better effects. Make sure you dim light 0 (default light) because right now it has the same global illumination effect as the sun. The play around with it's colors, range, etc until you get the effects you want.

QuothTheRaven
22
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 10th Nov 2004 13:33
I like the movement of the centipede, it's pretty cool. And it's coded well and not very buggy, although more definite bounding points would be very useful. It's also a little weird when he takes off at the end of each level, it doesn't really fit in with the theme of the game.

IBOL
Retired Moderator
20
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 11th Nov 2004 09:09
lights:
that's still not very much help. i said what i tried, and it didn't do anything noticable in my opinion. people seem to have a specific
idea of what it should look like, but they won't communicate it.

movement/look:
yeah, everybody likes the look of the centipede. i definitley got him right!

not very buggy:
2 contradictory replies:
1. yes its buggy, it's a d@mn centipede!
2. there are no bugs in the program. (unless you found one specifically)

takeoff:
oh, man, i love that! i thought it was a cool touch. yeah, sure,
the original snake didn't fly, but this is like a space-centipede;
he's got to do something crazy!

speed:
hexgear, did you get it to run faster using either of those files?

bob

FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 15th Nov 2004 10:54
In one of my earlier games I just used:



It worked well and the objects had cast the shadows correctly on the scene.

HP Pavilion | Intel Pentium 4 CPU 2.40 GHz
512 MB Ram | NVIDIA GeForceFX 5600 AGP, with 256 MB Ram
IBOL
Retired Moderator
20
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 20th Nov 2004 12:48
yeah,

after too much trial and error, i have been able to figure out
how to use lights, though some are still imperfect.

thanks for the prodding,
bob

IBOL
Retired Moderator
20
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 28th Nov 2004 08:02
http://www.thegamecreators.com/?gf=2004compo_view&i=17

CENTIPOID got 3 stars (out of 3!) in The Game Creators
2004 programming competition. click the link to read the review,
see a screenshot, and hit the download link straight from TGC.

woo hoo!

bob

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