Quote: "I've never seen that before in a game. I think the ones I've played with Rag Doll physics are Unreal 2, May Payne 1 & 2, Pain Killer, Doom 3 .. can't think of any more. Do any of those look bad to you? I don't recall seeing weird joint limits on those games."
Heh, you've just listed all the games (cept MP1) which I listed above to actually having implimented Rag-Doll correctly.
Quote: "I find it amusing that you lot seem to think Rag Doll physics look fake, but I kind of doubt that you've ever seen someone get shot dead with a shotgun then smash into a wall."
I've seen someone shot in the gut with a shotgun before, it was an accidental shooting; but wasn't pretty. Shotguns make things explode backwards, like you've put a small explosive under the skin. Not pretty!
I've also had the misfortune to see someone being shot dead and thrown out of a 2 story building. Again not an experience that I would like to repeat.
But as said above, the limpness wasn't the issue; more the lack of limiters on motion. After all your limbs don't bend 360° in every direction, unless you've dislocated or broken it. That however is something else to think about rather than an annoyance.
Quote: "@Jeku You missed the point again. The ENGINE is the exact same one from Halo with a single new function and a few glitches fixed. The Camapin and enemies were changed cuz everyone would realize that it was the exact same if they didn't change them."
That would be very hard.
Halo - Visual C++ 6.0 using DirectX 8.1
Halo2 - Visual C# 1.0 using DirectX 9.0
Even if they were using simply a rewritten version of the same engine, it would still be slightly different and use difference Shaders.