Quote: "right if its so easy to change a PC game to an X-BOX how come they brought games like the sims out for the pc and only made them for the ps2 or did i just not notice that they didnt come out for the X-BOX?"
TheSims Busting Out (Console version) is on all formats, don't know about what TheSims2 is out on though.
Quote: "and y dont they just make like final fantasy games for the x-box because some came out for the pc and ps2 and if its easy to change them then y didnt bring it out for the xbox? "
Well there is actually a long an explicit explaination on why this is.. Short version though; Square-Enix don't believe in the X-Box's potencial.
Quote: "beacuse the xbox dosnt have many good games (rpg games) and the only game i like for it is halo and halo2, they could of made loads of money bring such good games like ff out on the xbox? "
The X-Box's games fit it's market. It's clearly aimed at the english young adult male population; FPS, Racing, Beat'em up, etc...
It's literally a collection of testosterone fueled games; Microsoft have thier market and they make quite a bit from it.
Thing you have to remember ahout companies like Square-Enix, and Capcom. The way they tend to keep franchises on a single machine at a time; it is because they do it to limit pipelines.
While it is very simple for a development team working on PC Games to alter thier pipeline (it is almost literally a case of changing headers and control systems) to the X-Box, doing it from the specilised consoles is a pain in the rear end!
GameCube and Playstation2 title development methods are quite far removed, meaning you tend to either want to use Middleware like Renderware OR several teams porting at the same time. Sometimes altering pipelines is more problems than worth.