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Work in Progress / X-Quad Editor [Last News and Future Demo]

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Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 16th Nov 2004 19:48
Hi

Here are all news from X-quad Editor development.
The editor is now 100% fully running and the game source code too
I Just rewrite the GUI using now BlueGUI Ver2.0 Instead if BlueGUI Ver1.0 ... The editor look really .... nicer

Here are some snapshot from the new editor interface ( all is actually in french but it will be translated to be released in UK too ) :

1 / You can choose here all that is present sequencies, menu options game over and game ending :


2 / You can choose all map properties here ( skybox, map orders and loading images ...


3 / Here is a new "Real Time Skybox" with red ambient to look similar to planets like MARS ( full day/night/day cycle ) :





4 / Here is a snapshot from all the GAME ENGINE demo I'll release in the next few days :



The FPS game demo will be available in 1~2 weeks or sooner ...

Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 16th Nov 2004 20:46
Simplement EXCELLENT....
Il a l'air vachement bien l'éditeur!!!

Waiting for the demo... yes...!!!

Guido
http://www.vues3d.com
Lukas W
21
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Location: Sweden
Posted: 17th Nov 2004 18:35 Edited at: 17th Nov 2004 18:36
good work, freddix. This looks awesome!!


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk
Benjamin
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Location: France
Posted: 17th Nov 2004 22:56
Yeah, nice work man, I can't wait to try the demo!

AKA teh great Pet Rat.
Peace sells...but who's buying??
Nack
21
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Location:
Posted: 18th Nov 2004 01:59
Ooooooooo...niceeeeeee lol. Want to play demo too hehe awesome stuff!!

Freddix
AGK Developer
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Location: France
Posted: 21st Nov 2004 06:31 Edited at: 21st Nov 2004 06:31
@all : thanks for your comment
A game demo will be available soon ..
The final release date for software is actually fixed to january 2005 ... the website should be available on that date too

The software is now fully functional and I work on samples projects, tutorials and helps.

granada
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 21st Nov 2004 07:17 Edited at: 21st Nov 2004 07:18
Well done for sticking with X-Quad Editor ,i no a lot of time has gone into this project

dave

Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
http://www.granadagames.com/
Aoneweb
22
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 21st Nov 2004 07:27
Will it be available in an english ver?

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Kohaku
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Location: The not very United Kingdom
Posted: 21st Nov 2004 07:31
@ Aoneweb
Quote: "all is actually in french but it will be translated to be released in UK too"


Freddix, that looks superb.

You are not alone.
Freddix
AGK Developer
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Location: France
Posted: 21st Nov 2004 07:54 Edited at: 21st Nov 2004 08:00
thanks all

@granada : I decided to start x4 project when I see that X-truder ( my game for the last year TGC competition ) was 4th ... on no less than 60 submisions .. I though it was a good score for me
So the editor start here ... I used the principle I developped for x-truder adding new features to make the editor becoming a full independant "Game Development Package" ... and now, all is done ( except help and sample projects ...
It will make 1 year I work on that project on december ending ...

@Aoneweb : Like Aura mentionned, yes it will be translated to english

PowerSoft
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Location: United Kingdom
Posted: 21st Nov 2004 19:11
good work Freddix. . .


Create? Play? YOU Decide
Lukas W
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Location: Sweden
Posted: 23rd Nov 2004 18:07
awesome


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk
walaber
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Location: Los Angeles, CA
Posted: 23rd Nov 2004 20:15
this project is simply amazing.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Lukas W
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Location: Sweden
Posted: 23rd Nov 2004 21:14
speechless


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk
Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 28th Nov 2004 08:39 Edited at: 28th Nov 2004 08:51
thanks for all your comments

I add some more snapshots from a new "objects pack" I prepare for the software release :




If you want to see the larger picture here are the links for 1280x1024 snapshots :
http://xquadeditor.free.fr/XQuadEditorRC3_TechBuilding1.jpg
http://xquadeditor.free.fr/XQuadEditorRC3_TechBuilding2.jpg
http://xquadeditor.free.fr/XQuadEditorRC3_TechBuilding3.jpg
http://xquadeditor.free.fr/XQuadEditorRC3_TechBuilding4.jpg

Nack
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Location:
Posted: 28th Nov 2004 10:57
wow...that is simply amzing! watch out fpscreator
did u use a tile system for the levels?...just curious lol
hope u release sumthing soon!

Freddix
AGK Developer
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Posted: 28th Nov 2004 18:05
yes, I use a tile system but, object can be larger than tiles ( so the collision will be adapted to the tile size of the object )

Mitchell
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Posted: 28th Nov 2004 18:35
dude. sweet.

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
PowerSoft
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Location: United Kingdom
Posted: 28th Nov 2004 19:24
very nice Freddix


Create? Play? YOU Decide
Zedane
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Location: Milky Way, Earth
Posted: 28th Nov 2004 19:39
Very Very Nice.. that is pure eye candy to me
good luck with that project

http://img96.exs.cx/img96/2382/sasa.gif
around here.. normal's just a setting on a hair dryer
MikeS
Retired Moderator
21
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Location: United States
Posted: 29th Nov 2004 00:00
Freddix, how in the world are you doing your lighting? Have you built your own light mapper, or baked the textures using a 3D program?

Nevertheless, FPS Creator might have some competition.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Freddix
AGK Developer
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Location: France
Posted: 29th Nov 2004 02:40
@MikeS : simple true lights from dbpro ... X4 isn't really in competition with FPSC as X4 is really different in many points

MikeS
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Posted: 29th Nov 2004 03:21
So basically you can place as many lights as you want, but only the closest 8 will be activated. Very nice.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Freddix
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Posted: 29th Nov 2004 06:19
exactly ... only 7 ( because light 0 is used for RealTime Skybox )

granada
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Location: United Kingdom
Posted: 29th Nov 2004 18:55
I'me waiting for this i tried your demo a long time ago and was impresed then,i can see you have improved it a lot since then nice work Freddix

dave

Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
http://www.granadagames.com/
Lukas W
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Location: Sweden
Posted: 29th Nov 2004 19:15
this is just soo beautiful


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk
Freddix
AGK Developer
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Location: France
Posted: 1st Dec 2004 05:36
erf ! Rich didn't mentioned it in the last newsletter ...

So, here is the link :
http://xquadeditor.free.fr/x4fpsdemo281104.zip

there are some features that are missing or beta in that small demo :
- some sounds ( bonus, footstep ) are missing
- no musics
- no PVS
- Simple light calculation.

commands are described in options and can be changes.
Demo support keyboards, joystick and mouse.

Please, tell me the FPS you get and your conf spec.

PS : change resolution at file SETUP/SETUP.INI

Ian T
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Location: Around
Posted: 1st Dec 2004 07:25 Edited at: 1st Dec 2004 07:26
Alas, a crash . Leaves this DBP crash file:

Quote: "[COMMON]
PathToEXE=C:WINDOWSProfilesianDesktopx4fpsdemo281104X4FPSDemo01CrashOn_11_30_04.txt

[CEXE]
m_dwRuntimeErrorDWORD=0
m_dwRuntimeErrorLineDWORD=1076
"


Doesn't look like much help.

Does it require cube mapping, bump mapping or pixel shaders? My video card doesn't support either and that would explain it .

Nevertheless the screenshots look fantastic and I'm really looking forward to the game. Great job with the dynamic sky by the way, it looks light years ahead of the one I'm working on

[center]--Mouse
granada
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Location: United Kingdom
Posted: 1st Dec 2004 15:37 Edited at: 1st Dec 2004 15:42
Nice demo Freddix

Only thing it dident have was any sounds at all,best FPS 60,lowest 29 .All in all i liked the look and feel of it though.Maybe the screen fade in and out could be a little faster.

Edit Ran it at 1024.768.32

dave

Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
http://www.granadagames.com/
Freddix
AGK Developer
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Location: France
Posted: 2nd Dec 2004 06:42
@mouse : which kind of video card do you have because the pointed line is in the DISPLAY_INITIALIZATION sub program I've defined for x4 ...

@granada : ok, I'll see for fading in/out

Lukas W
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Location: Sweden
Posted: 3rd Dec 2004 02:08
yup, just as I thought; that was really good.
cant wait for the next game release


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk

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