Imagine this,
- A multiplayer game
- With high quality models and textures
- it's 10% of the full game.
- done is 6 months time
Our objective of this demo is,
- showcase the core gameplay
- to test out the technical feasiblity of our game design. (We don't know how powerful is DBpro initially. But now we know.
)
- to get more feedbacks so that we know how do you like/dislike this game.
Obviously, we understand that this game requires more players to have more fun. We are on our way to develop a matchmaking lobby server, which is anticipated to complete in a month time. It won't be as comprehensive as Battle.Net initially, but it's enough for you to browse thru all created game sessions on the Internet, and play it with other Internet players.
Stay tuned with our News and Announcements forum.
http://www.badnose.com/forum/index.php?showforum=9
p/s: I hoped your dissapointment won't turn you down on our future upgrades on the demo, will you?
Thomas Cheah (Technical Director)
Bad Nose Entertainment - Where games are forged from the flames of talent and passion.
http://www.badnose.com/