Quote: "nice but...extremly high poly"
Actually 2500 polys are still considered low poly. Real high poly is with Sub-Ds and all that stuff.
But yeah, you're right it probably has some polys too much to put in a game.
Quote: "Looks good. The ear is a little wierd."
Yup the ear will be only a texture actually. If i modelled the ear properly i would end up with at least 500 polys more on each side and that wouldn't be that smart as you won't see the ear too often anyway
Actually i'm trying to get a model of approximately the same level of detail as a Max Payne 2 model.
Quote: "awesome! whenever it gets finished, you can make a game where you kill him or puch him or something. because I guess since he's your bigger brother, he beat you up al the time, then you make this game where you beat him up and you can tell all your firends 'I finnaly beat up my brother' and they go like 'what?! how is that possible' and your like 'I know, but im so cool' and they are like

but you say 'want to see me do it?' and their like 'sure pal, whateva!'
then you show them that game and you say that im very cool. "
LOL!
Cool idea, but really it isn't that bad with my brother and me

.
And BTW I take Kung Fu lessons, so i should be able to defend myself, though i'll think about it

.
Originally i wanted to give my brother some Kung Fu animations and see what i can do with it in DBP, but well we'll see
Quote: "wow, your brother consists of only a head and two hands? dose he live in a jar?"
ROFL!
Actually I posted
WIP, which means
Work
In
Progress.
Quote: "Very good Tomy, even got the greasy areas right . I'm sure thats just the lighting but that is where you usually see grease shine on a face. The proportions of the face are excellent, keep up the good work
"
Thanks
I used photos as blueprints to get the proportions right.
Thank you all guys for your comments!!
Keep 'em comin', no matter if bad or good.
But now i will go on modelling!
Have fun,
Tomy