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3 Dimensional Chat / WIP: Model of my Brother

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Tomy
22
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Posted: 19th Nov 2004 03:06 Edited at: 19th Nov 2004 03:57
Hey guys,

This is my very first attempt to any character modelling and i'd like to get some feedback from you.
After modelling several cars and one huge race track (Nürburgring), which i however never came to finish yet (due to motivation problems mainly because of school) i decided to finally go into character modelling. Because of my experience to model realistic objects from photos and blueprints, i came up with the idea to make a 3d model of my bigger brother.
(NOTE: My brother looks much better than this model )

Here is a screenshot of what i've done so far (more to come this weekend!)

Polycount
Total: ~2500
Head: ~1200
Hands: ~1300 (will be reduced in final stage)



Cheers,

Tomy

EDIT:

BTW I used C4D


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Peter H
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Posted: 19th Nov 2004 04:53
nice but...extremly high poly

"We make the worst games in the universe."

Indian Homie G
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Location: San Jose, CA
Posted: 19th Nov 2004 14:26
Looks good. The ear is a little wierd.

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Lukas W
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Location: Sweden
Posted: 19th Nov 2004 16:45
awesome! whenever it gets finished, you can make a game where you kill him or puch him or something. because I guess since he's your bigger brother, he beat you up al the time, then you make this game where you beat him up and you can tell all your firends 'I finnaly beat up my brother' and they go like 'what?! how is that possible' and your like 'I know, but im so cool' and they are like but you say 'want to see me do it?' and their like 'sure pal, whateva!'
then you show them that game and you say that im very cool.


This is a Map Editor ver 2 DEMO Out now! http://www.tiame.tk
Wiggett
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Location: Australia
Posted: 19th Nov 2004 19:13
wow, your brother consists of only a head and two hands? dose he live in a jar? nah looks good btu definately high poly, for a game anyway

Benjamin
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Posted: 19th Nov 2004 19:23
roflmaorlmformlml robx. Very good Tomy, even got the greasy areas right . I'm sure thats just the lighting but that is where you usually see grease shine on a face. The proportions of the face are excellent, keep up the good work

AKA teh great Pet Rat.
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Tomy
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Posted: 20th Nov 2004 04:20 Edited at: 20th Nov 2004 04:21
Quote: "nice but...extremly high poly"


Actually 2500 polys are still considered low poly. Real high poly is with Sub-Ds and all that stuff.
But yeah, you're right it probably has some polys too much to put in a game.

Quote: "Looks good. The ear is a little wierd."


Yup the ear will be only a texture actually. If i modelled the ear properly i would end up with at least 500 polys more on each side and that wouldn't be that smart as you won't see the ear too often anyway
Actually i'm trying to get a model of approximately the same level of detail as a Max Payne 2 model.

Quote: "awesome! whenever it gets finished, you can make a game where you kill him or puch him or something. because I guess since he's your bigger brother, he beat you up al the time, then you make this game where you beat him up and you can tell all your firends 'I finnaly beat up my brother' and they go like 'what?! how is that possible' and your like 'I know, but im so cool' and they are like but you say 'want to see me do it?' and their like 'sure pal, whateva!'
then you show them that game and you say that im very cool. "


LOL!
Cool idea, but really it isn't that bad with my brother and me .
And BTW I take Kung Fu lessons, so i should be able to defend myself, though i'll think about it .
Originally i wanted to give my brother some Kung Fu animations and see what i can do with it in DBP, but well we'll see

Quote: "wow, your brother consists of only a head and two hands? dose he live in a jar?"


ROFL!
Actually I posted WIP, which means Work In Progress.

Quote: "Very good Tomy, even got the greasy areas right . I'm sure thats just the lighting but that is where you usually see grease shine on a face. The proportions of the face are excellent, keep up the good work
"


Thanks
I used photos as blueprints to get the proportions right.

Thank you all guys for your comments!!
Keep 'em comin', no matter if bad or good.

But now i will go on modelling!

Have fun,

Tomy


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Tomy
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Posted: 20th Nov 2004 10:14
Ok here's a little update:

Made the front of the shirt and fixed the neck.



Tell me what you think.

Tomy


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Major Payn
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Location: United States of America
Posted: 20th Nov 2004 10:38
Awsome job so far!

Guns arnt the problem, people are the problem, shoot all the people and guns arnt a problem anymore.
WoW is WOW
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Posted: 20th Nov 2004 10:44
You should use actuall photos as textures and see if that works out.
Tomy
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Posted: 20th Nov 2004 10:49
I was planning to do that


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Tomy
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Posted: 22nd Nov 2004 08:24
Very bad news, folks!

I might never finish this model because something terrible happened to me last saturday.
My computer crashed and i couldn't boot anymore cause somehow the boot files were corrupted.
So i got a new HD and reinstalled winxp. Then i tried to save my data by plugging my old HD as primary slave. But unfortunately the HD seems to be broken. Although it recognizes the HD in BIOS it isn't listed in windows explorer. All my data including hard modelling work of the past 3 years has just gone forever. I've also lost all my serials of the TGC products i bought. I think i'm never going to touch any 3d modelling program anymore.

BTW if anyone has an idea how to solve that problem, please tell me. I still have a little bit of hope...


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Lord Aramus
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Posted: 23rd Nov 2004 04:06
so'nt give up on it just yet... unless you had a head or platter failure, there may be programs out there that can help you recover some, if not all of your data.

I'll do some checking, but I can't make any promises.

If I were you, I'd do a google search on data recovery utility and see if you can find a program with high user recommendation.

Ack Thpppppt!

High quality models and graphics, low prices. Graphics for the rest of us.
Tomy
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Posted: 23rd Nov 2004 04:51
Yah a data recovery program is scanning the whole HD right now. But it's taking ages. If i don't succeed i'll probably send my HD to some data recovery company, even though this is quite expensive.
Would you recommend such data recovery services?


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Lord Aramus
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Posted: 23rd Nov 2004 06:17
If you feel that your data is worth the costs involved... then absolutely.

Its hard to put a price on 3 years worth of work.

Ack Thpppppt!

High quality models and graphics, low prices. Graphics for the rest of us.
Peter H
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Posted: 23rd Nov 2004 08:04
Quote: "Actually 2500 polys are still considered low poly."

..ya..but for just his head and hands???

"We make the worst games in the universe."

ionstream
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Posted: 23rd Nov 2004 12:16 Edited at: 24th Nov 2004 13:40
Yes.



"Some who die deserve life, and some who live deserve death. Can you give it to them, Frodo?" - Gandalf the Grey
AlecM
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Posted: 23rd Nov 2004 14:27
Nürburgring eh? Ever play GPL?

Nice model by the way


Buy it
ionstream
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Posted: 24th Nov 2004 13:44
Glutenhiemer, forgenshmitz?

Anyways, that model is stunning, especially since it's your first character model. I do agree, however, that it's fairly high poly for an in game character, but perfect for a cutscene.

Man I want to see that thing finished/textured!



"Some who die deserve life, and some who live deserve death. Can you give it to them, Frodo?" - Gandalf the Grey
Flumpster
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Posted: 24th Nov 2004 14:03
Tomy, I've had hard disks go down on me in the past and have used an app called R-Studio to recover them.
They have a trial version on their site that will only recover files under 64k but at least you will know if it worth buying or not then.

http://www.r-studio.com/

HTH

p.s. If you heard any clicking noise coming from the drive forget it.
Andy Igoe
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Posted: 24th Nov 2004 22:13
Quote: "p.s. If you heard any clicking noise coming from the drive forget it. "

A clicking noise would be attenuator head crashing against a platter, but that only writes off one platter and hard disks have several. It does mean the drive would be useless to re-use but it doesn't mean that data cannot be recovered from other platters on the drive.


Which is the biggest tool? The computer, or the muppet who invented it?
Tomy
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Posted: 25th Nov 2004 03:52
Well anyway, there is no clicking noise
Right now R-Studio demo version is scanning the HD, however it hasn't managed to read only one sector yet
And it's painfully slow, cause it makes 10 attemps to read a sector until it continues. Well hopefully it will succeed. Thanks for the tip anyway.


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Shadow Robert
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Location: Hertfordshire, England
Posted: 25th Nov 2004 11:58
Quote: "A clicking noise would be attenuator head crashing against a platter, but that only writes off one platter and hard disks have several. It does mean the drive would be useless to re-use but it doesn't mean that data cannot be recovered from other platters on the drive"


problem is the cheapest extraction means is £350/GB, atleast what i've found. i recently needed a 20GB disk recovered that way, but no way I can afford that kinda dosh.

Quote: "Well anyway, there is no clicking noise
Right now R-Studio demo version is scanning the HD, however it hasn't managed to read only one sector yet
And it's painfully slow, cause it makes 10 attemps to read a sector until it continues. Well hopefully it will succeed. Thanks for the tip anyway"


I wouldn't fret to be honest, if your data is on FAT32 format rather than NTFS; there is a very good chance using Linux will allow you access to the data.. there is also a chance that this is just an MBR screw up. While no data will be found if this is the case, there are ways to rebuilt MBRs .. not safe ways, but ways.


Tomy
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Posted: 28th Nov 2004 07:25 Edited at: 28th Nov 2004 08:35
Quote: "there is also a chance that this is just an MBR screw up."


How can i check whether this is the case or not?

Quote: "While no data will be found if this is the case, there are ways to rebuilt MBRs .. not safe ways, but ways."


I'd love to learn more about those ways.


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