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3 Dimensional Chat / Exporting DirectX models from Cinema4D

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Iain
22
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Joined: 17th Jun 2004
Location: UK
Posted: 19th Nov 2004 03:50
I have just started using Cinema4D and when i export my models in DirectX format and then load them in to Darkbasic the textures dont come up, i am using CE6 and have Uv mapped my textures, any help would be appreciated.

Thanks.

Iain
Tomy
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Posted: 19th Nov 2004 03:56
I dunno if it's the same with C4D CE6...
Well, anyway try out:

EDIT -> preferences -> import/export settings

There you might adjust your direct3d export options.

Hope that helps

Have fun,

Tomy


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Iain
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Posted: 19th Nov 2004 03:59
Thanks Tomy, i tried all the settings and still it doesnt work, i aint got a clue why.
Tomy
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Posted: 19th Nov 2004 04:12 Edited at: 19th Nov 2004 04:14
yah C4D direct3D exporting is really bad.
If you have another modeller i suggest you to load it in there and export it as .x from there.

Oh BTW can we see your DB(P?) Code?


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Iain
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Posted: 19th Nov 2004 04:16
If you meen the code that im using to load the model its.

load object "untitled 3.x",3000
CollisionTypePro(3000,TYPE_WORLD)
SetObjScalePro(3000,32,32,32)
Tomy
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Posted: 19th Nov 2004 04:52
There we have the problem:



have fun,

Tomy


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Iain
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Posted: 19th Nov 2004 05:15
yeah thats ok if you only want 1 texture on it, but the model has multiple textures on it and i dont think you can load multiple textures on to a object in DarkBasic unless they are already mapped on a modeller.
Tomy
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Posted: 19th Nov 2004 05:27
well multiple textures make the whole thing a lot more complicated (and a lot slower in DBP)
Try to crunch all to 1 texture


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Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 20th Nov 2004 08:10
Quote: "
yah C4D direct3D exporting is really bad.
If you have another modeller i suggest you to load it in there and export it as .x from there.
"

I don't agree . I use Cinema 4D SE 5.19 and I can export my models to .x or .3ds and load them into dbpro without any problem ..
I've configured the .x export module this way :

Factor : 1
V Format
V Save Models
V Export Textures
Adapt Textures
V Save Normale
Generate mesh
Separate Surfaces

( The options with V before them are checked . The others aren't )

Tomy
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Posted: 20th Nov 2004 08:21
Oh thanks Freddix, that helped a lot!


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Iain
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Location: UK
Posted: 21st Nov 2004 00:02
Thanks Freddix.
I will configure my export options like that and see how i get on.

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