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Peter H
22
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Nov 2004 04:31 Edited at: 19th Nov 2004 04:54
i made this for the "Open Source DB community project"(what a mouthfull!)

anyway it's one of my first models
1144 polys


here's the concept if you were wondering


C&C welcome...

--Peter

"We make the worst games in the universe."

Cian Rice
22
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Joined: 8th Jun 2004
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Posted: 19th Nov 2004 04:33
Weird but cool.

There is only one way to package shaolin: Shaolin Soccer...
IanG
21
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 20th Nov 2004 00:19
ummm what exactly is that cable for? needs textures but otherwise its okay

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Peter H
22
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 20th Nov 2004 01:35 Edited at: 20th Nov 2004 01:35
lol it's there because it was in the pic

"We make the worst games in the universe."

Freddix
AGK Developer
23
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Joined: 19th Sep 2002
Location: France
Posted: 21st Nov 2004 18:42
look interesting but I thinkg your weapon object can be optimized in many ways ...

steve c
22
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Joined: 30th Jan 2004
Location: united kingdom
Posted: 21st Nov 2004 23:47
who cares what the cable is for it looks good there dont have to be a reason for it being there i think it is really good

current projects
codename : tasgarad
ionstream
22
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Joined: 4th Jul 2004
Location: Overweb
Posted: 22nd Nov 2004 03:55
Pretty nice!

Aside from the textures, you need to set up smoothing groups for the sides of the gun and in the back so that they blend together much better.

Also, the thing at the top is a little wavy, you should flatten it out (or use a cylinder and extude to make it round).

This image is not visible to idiots.

Peter H
22
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 23rd Nov 2004 00:32 Edited at: 23rd Nov 2004 00:32
well here's the milkshape wireframe of it...


as you can see the top thing isn't wavy...the rendering pipeline smoothified it (it doesn't look wavy in DBPro)

and as for the smoothing groups...well i see the problem but i have no idea how to fix it...(or what you are talking about)

"We make the worst games in the universe."

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