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Program Announcements / Life-like characters with AI

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Marina
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Posted: 19th Nov 2004 07:36 Edited at: 19th Nov 2004 07:44
I am posting for 3beth,

She is off sick today but had promised it would be uploaded.

They have no bones and are easy to make, and you don't need the append command for them to work. You program them from inside the dba itself

Here is a 18 meg compressed demo of our T-5000 characters. There are six or more of them in the demo, along with six different worlds, starportals which work. One big spaceship running a scheduled route,
a tank that is controlable, and a taxi that is running a route. We have already upgraded the T-5000 to a T-7000 with much smoother actions and an improved AI package but they are not in this demo.

This demo is tested to run with Windows XP, on a machine with a 1.6 gig or faster cpu and at least 256 megs of ram. We have not optimized the code in this demo so its kind of jerky.

The demo location is at

http://uksoft.planetdns.net/groupDemo.zip

We are uploading a lot of other stuff on the website also. We still invite you all to help develop these characters with us.

sincerely,

Marina

My Marina
QuothTheRaven
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Posted: 19th Nov 2004 18:09
It's kind of interesting that a game developed by females contains only female characters, doing stereotypical feminine things (such as go shopping...*sigh*) and they character models are shapely, pretty women. And with male developers, the characters are all male doing stereotypical male things (shooting aliens...*sigh*) and the character models are buff and handsome. Kind of an interesting social study.

Anyway, the world ran too slowly on my computer to really figure anything out, I'll try it again when I get back home.

Van B
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Posted: 19th Nov 2004 19:43
I doubt it'll run very well on my PC either, and if I got caught with a demo running on my PC of women shopping in slow motion, well my reputation as a tough guy would be out the window . Some screenshots would be cool, and would generate a lot more responses too.


Van-B


It's c**p being the only coder in the village.
Peter H
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Posted: 19th Nov 2004 21:49
ouch slow download speed

i'll tell you when i finish downloading it...

"We make the worst games in the universe."

Marina
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Posted: 19th Nov 2004 22:35 Edited at: 26th Nov 2004 12:51
Hey Guys,

I am at work and been reading some of the post. Its kind of interesting the first post is right, the guys here have been making the male models and Beth and myself have been making the female models. All of the male models are in military uniforms with weapons, this is really interesting that the sexes are that much different on how they want the characters to behave, Beth and me have been working on the home modules and the store modules, and I really have not thought about the combat mode much but the game does have one, Mike, Kevin, and Lee have been designing that.

My thought was to design a community that could grow, I don't know what this means but it does show men and women think differently.

I checked the server stats from last night and the game plug was downloaded 78 times, thats more than looked at the thread in the forum, but the server was pretty much maxed out for most of the evening, did any body play with the characters chating and building relationships with the other characters? They can do a bunch of different stuff.

Gotta go telephone.

Marina



A Kreallian ground trooper


A Kreallian ground Commander


A Kreallian flight crew







My Marina
Philip
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Posted: 22nd Nov 2004 04:18
This is very interesting.

Do any of the women characters ask: "does my bum look big in this?" If they do, which of the male response options is considered by the software to be the safest? I ask for my own future reference.

Also, when the women want to go out shopping, but the men want to stay home and, er, not go shopping, what response mollifies the women the most?

Again, very useful for future reference.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Sveta
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Posted: 23rd Nov 2004 06:35
Hello Marina
I finaly got mail account.
Sveta
Sveta
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Posted: 23rd Nov 2004 06:36
Marina I finaly got mail account. It not seem to work thou.

Sveta
Marina
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Posted: 23rd Nov 2004 07:47
Philip,

We are still assigning values and responses, and Yes each reply effects something in the characters mood, the go shopping mode lets the character go in a store and buy something and then take it home, thats why it is a special button. My english on slang terms is not that good so I have to ask what is a "bum". We are talking about having people help us assign the responses and replies to the new characters. I would like to invite you to help.

Hi Sveta I see you are now online.

Marina



My Marina
Mind Storm 101
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Posted: 23rd Nov 2004 12:57
English/American definition of:

Bum(n): Ass, rear, bottom, butt, one of the things men like to look/grab, junk in the trunk.

Think what you like, you'll all be mine in the end.
Ian T
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Posted: 25th Nov 2004 09:24 Edited at: 25th Nov 2004 09:25
Downloading now. I remember seeing this project many months ago, it's great to see that it's progressing . Unfortunatly I doubt it'll run well, if at all, on my computer.

On the whole social study thing... definatly interesting, but not really surprising. These steriotypes are silly, but fun, and as all the developers know it's a video game world, my guess is that they're just making the ideal people they'd be if they were in a video game-- I mean, I doubt many people would want to be an uber space marine in real life . Of course I'm hardly qualified for mind reading so I'd appreciate the devs' takes on this theory

[center]
"Thanks for the poncho..."
--Bill Clinton
Physics coder
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Posted: 25th Nov 2004 16:35 Edited at: 25th Nov 2004 16:56
I have a 2.8ghz cpu, 512mb ram, and 64mb video card. It ran at about 4-8 fps. Speed up the code and/or buy and use DBPro, as it's faster than DBC most of the time.

I figured out how to move around(arrowkeys) and clicked on some things, but didn't understand what to do. It would be a good idea to include a readme file or make a tutorial in the game, after you optimize the code.


EDIT: Went to your website, I like the background and the images of the models in the free download section. There are images of 3ds objects, and big "Download" words next to the images, but no link to actually download the objects. Also, there is an image of DirectX 9, but DB only uses 8.1 features.

Also it's not usually a good idea to use .bmp images on websites, jpgs are smaller, which means dial-up users don't need to wait a long time to have the images download. (BTW - the website doesn't appear correctly in Firefox)

-----------------------------------
I'm buying a new computer soon, w00t!
Ian T
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Posted: 26th Nov 2004 00:32
Quote: " I have a 2.8ghz cpu, 512mb ram, and 64mb video card. It ran at about 4-8 fps."


Weird. I have a 1.2ghz cpu, 128mb ram, and a 16mb video card that really, really sucks. And it ran at about 3-5 fps for me. Which was unplayable, really, but obviously there's some kind of bottleneck that's not in the obvious places.

DBP would help as it's a lot faster, but you guys (gals ) might also want to see if you can optimize media use and the main loop; DBC isn't usually this slow with this many polygons. I'd expect it would never run well on my PC, but PhysicsCoder's really ought to be able to handle it at a healthy frame rate (~20 I'd figure).

I have no idea how advanced your code already is, but as a shot in the dark, if you're not using queued/partitioned AI tasks already, I highly recommend it-- that is, basically, use timer() to figure out how much time is being spent on AI calculations, and only do so much per loop. Also a basic DBC optimization I remember from the old days-- culling is off by default on loaded 3d objects, setting it on enhances speed.

Plus, the frame rate would really improve if the camera was looking down from more of a 3/4 perspective. You'd also be able to see things more clearly. Just an idea.

From what I saw and was able to test, it looked promising. The models are quite good and I got a small taste of the schedule/task system... but I didn't see much. Good luck!

[center]
"Thanks for the poncho..."
--Bill Clinton
3beth
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Posted: 26th Nov 2004 04:12 Edited at: 26th Nov 2004 04:50
Mouse and Physics Coder,

I have kicked this ideal around with Mike, and he has given me permission to post the source code on the demos along with the txt plug-ins for installing the characters. In hopes we can get this project off the ground and make something everybody can use as well.

Today is Thanksgiving and I have already done my family stuff and now I am going to start burning cds and put them on the server.

Post have realy been constructive, and I am excited.

Beth

The source code for demoZip unedited, wouldn't post it was to big, I will put it on the server with instructions on how to get there as well.

the media pack and support plug-ins will be on our server I will post exact location soon!










Beth=The ditsy blonde. I like men and programming, but mainly programmed men!
3beth
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Posted: 26th Nov 2004 08:02 Edited at: 26th Nov 2004 10:13
Ok, I found a version that works that is under 1 meg.

This one gives you a rough ideal how the program is working.





Beth=The ditsy blonde. I like men and programming, but mainly programmed men!
Mason
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Posted: 19th Dec 2004 01:10
Am I the only one that has noticed that a lot of these graphics are ripped directly from the Sims game?! Even their website is completely devoted to Sims... The game runs at 10 frames on my computer and I have a 2.6 ghz 512 mb ram and 128 Mb Geforce Fx video card. It's basically a recreation of the Sims, and I would prefer Sims over this...

<-Mason->

-D-B-G- (Dark Basic Gamers)
Samoz83
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Posted: 19th Dec 2004 03:07
They do look a bit like "Sims" and it is a very slow download 20KB/Sec

SaM
FoxBlitzz
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Posted: 19th Dec 2004 04:27
Poor framerates + Bad graphics + Building walls not appearing + Confusing controls + Unappealing to males = Useless. Sorry, but this could be a lot better. I have no idea why the framerates are so slow, but come on, at least make it run at 20 fps.

UNVIDIA GeFartFX 5600 Crud Edition
Featuring an unbeatable 0-1 FPS in 3DMark05!
If Return to Proxycon were a game, I would die before I saw the door open!
Mason
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Posted: 20th Dec 2004 01:24
Quote: " Poor framerates + Bad graphics + Building walls not appearing + Confusing controls + Unappealing to males = Useless. "
I agree completely.
Quote: " They do look a bit like "Sims" "
No, they dont look a bit like them, they are directly from the game.

<-Mason->

-D-B-G- (Dark Basic Gamers)
Philip
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Posted: 20th Dec 2004 02:22
@Evil Monkey and Mason

What very negative posts! The post was supposed to be a beta.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Kohaku
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Posted: 20th Dec 2004 03:53
I agree with Philip. Shame on you guys.

You are not alone.
FoxBlitzz
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Posted: 20th Dec 2004 04:00
I guess I did go a little overboard, but my point being, is that it isn't very fun to play a game with a low framerate where the walls don't even show up.

UNVIDIA GeFartFX 5600 Crud Edition
Featuring an unbeatable 0-1 FPS in 3DMark05!
If Return to Proxycon were a game, I would die before I saw the door open!
Philip
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Posted: 20th Dec 2004 04:10
Its only a beta. Relax Evil Monkey.

I bet people went into the Sistine Chapel as well while it was still being painted and said things like: "Thats rubbish! Call those fingers? God's beard is all wrong!"

Honestly. Lets all be positive here.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Mason
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Posted: 20th Dec 2004 04:38 Edited at: 20th Dec 2004 04:40
Quote: " Philip: Honestly. Lets all be positive here.
"
I would be positive, But they Ripped Graphics From A Game Thats Not RightFully Theirs! How can I be positive, thats completely ridiculous. How would you feel if someone jacked all of your Media from one of your games and just tossed it in theirs . I'm usually nice about all the posts I put in, but I wont back down from what I said earlier. Beta or not, it is still illegal, wrong, and just dumb to steal media from another game.

Quote: "Aura: I agree with Philip. Shame on you guys. "

Shame On me?!, shame on them for taking the media from Sims...

Also, how can I put something positive if I can't Play the game because I get around 7 frames... *2.6 ghz, 512 mb ram, Geforce Fx 128 mb Video Card)

<-Mason->

-D-B-G- (Dark Basic Gamers)
Shadow Robert
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Posted: 20th Dec 2004 04:58
Quote: "I would be positive, But they Ripped Graphics From A Game Thats Not RightFully Theirs! How can I be positive, thats completely ridiculous"


Bollocks! .. Someone has done a damn good try at remaking the models, perhaps the first guys uses the textures, but the models themselves are totally different mesh. I mean geez even a blind wombat could see they're not the same mesh!

Either get the talent to spot fakes, or shut the f**k up.

Quote: "Also, how can I put something positive if I can't Play the game because I get around 7 frames... *2.6 ghz, 512 mb ram, Geforce Fx 128 mb Video Card)"


I've got an AthlonXP 2600+, 256MB Ram, GeForce FX 5200 64MB... and the game plays at a decent 32fps (according to fraps)
While this does come up as a little sluggish in my books, that doesn't mean it is too slow; and more over this is only a beta so everyone can damn well ease up on the dev-team.

I mean jesus, these are some of the most unfriendly and unhelpful comments I've seen. If it was just a case of saying, the game was slow, and you didn't like it because... but NOOOOO half of you have decided to out-right attack them.

I've seen this recently in DavidT's thread too, and quite frankly it has to stop. Either say something contructive or don't say anything! I think again this wouldn't bother me so much if those making the comments did anything around here except spam, but well you don't.. so really no rights to talk.


Philip
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Posted: 20th Dec 2004 05:19
I agree 100% with Raven on this one.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Chenak
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Posted: 20th Dec 2004 05:38
i remember playing this a while ago, was very good despite the low frame rate, with some optimisations it could be a great game.. is it still written in dbc? i think DBP can give it a speed boost

@negative people: negative constructive comments are fine, if you are going to blatently flame them for rubbish you can't prove, go away
Mason
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Posted: 20th Dec 2004 05:57 Edited at: 20th Dec 2004 06:02
Raven, You need to Stfu right now. I've seen the comments that you have left in other threads, and you are Always trying to start crap. You want me to say constructive critisizm, then here it goes. Make Your Own Damn Models! There you happy now! Those screenshots up there are obviously their work, but did you bother to play the game and notice the models in the game. THEY WERE FROM THE SIMS, DUH! Now if your going to run your mouth saying that you have a healthy 32 frames per second, read All the Other posts retard!
Quote: "Evil Monkey: Poor framerates"
Quote: "Mouse: And it ran at about 3-5 fps for me."
Quote: " Physics Coder: It ran at about 4-8 fps. "
Now if you dare say these are high frame rates, then you have a serious problem. Before you jump in this post and think your hot s**t Raven, You best read the whole thread.
Now, I apologize To Marina And her crew for being so harsh, but its unacceptable to use other peoples hard work without their permission. Just work on the code so you get faster frames, make more of your own models, and by god, you will have an awesome game.

Edit: And Raven, whats this Bs About Spotting Fakes, I used to mod for the Sims, don't you dare Tell me if I can tell them apart.

<-Mason->

-D-B-G- (Dark Basic Gamers)
Kohaku
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Posted: 20th Dec 2004 06:15 Edited at: 20th Dec 2004 06:25
I was just looking at some of the code there, and was thinking if all of the pictures that had been loaded were clogging up the ram. I'll have a proper look now.

Edit;

Ah ok, there isn't that many pics being loaded.
There is a tonne of limb commands here though.
I hear they're slow. Think I read that from the site of the guy who made Star Wraith.

You are not alone.
Philip
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Posted: 20th Dec 2004 06:48
Ok guys, the tone of the posts has turned nasty, which is uncalled for. Please elevate the tone of the posts and keep them pleasant. Thank you.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
hexGEAR
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Posted: 20th Dec 2004 07:22 Edited at: 20th Dec 2004 07:24
Interesting game, took a while and some random wondering around before figuring out how to chat but still couldn't 'cus apparently the girl i was talking to was making out (or "smooching" as the game calls it) with another and told me to go away that she was busy...

I think the speed problems are from the image texture resolutions (especially character textures), the models polycount (characters, radio, etc) and the fact that for each loop in the game your constantly texturing about 100 limbs... oh yeah and using dark basic classic instead of pro

Mason
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Posted: 20th Dec 2004 07:38
Ya, those would definitly slow down the game. And for them it is really important that they get Db Pro, its so much faster.

<-Mason->

-D-B-G- (Dark Basic Gamers)
Eric T
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Posted: 20th Dec 2004 08:28
I was getting about 15-20 FPS on mine (AMD64 3200+ - 128meg radeon 9600xt - 512meg ram)

Models look like the sims style... but i don't think they are actually from the sims. To close for me to tell.

You know who I pray to? Joe Pesci. He looks like a guy who can get things done. Joe Pesci doesn't **** around. In fact, Joe Pesci came through on a couple of things that god was having trouble with.
Shadow Robert
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Posted: 20th Dec 2004 18:38
Quote: "Edit: And Raven, whats this Bs About Spotting Fakes, I used to mod for the Sims, don't you dare Tell me if I can tell them apart"


[sarcasm ]Oh really, then I must take it all back[/sarcasm ]

When you want to accuse them of theft, try getting some eye for atleast comparisons, let alone for understanding mesh detail.
The Sims models have much much better defined mesh, and more-over use a good few more polygons.

As for others with crap framerates, well; obviously the conclusive proof to it running poorly on every system is Evil Monkey's "Poor Framerate" comment. Seriously, you have to be some kind of mental retard, given Mouse doesn't say what card he's using neither does Physics coder.


Wiggett
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Posted: 20th Dec 2004 18:44
im makign a syndicate style game and im looking for average to low polly models of both sexes, sorta set in a cyber punk theme, that flight crew model you have looks pretty neat. I also downloaded the program a while ago but it ran way to slow to do anything with it, mayhaps just my machine, but anyway if you're willing to disperse some models of the female persuasion that arent just scantily clad warriors for free then give me a bell.

Van B
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Posted: 20th Dec 2004 19:36
Come on, those models are clearly not from the sims, anyone who thinks they are should go and double check. Most people just have to look at the model screenshots there to know. Did someone even say they were using DBC? - in which case the models would be hierarchy animated, completely different to the sims characters, even getting a sims character into a DBC friendly format would be a nightmare.


Van-B


It's c**p being the only coder in the village.
Mason
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Posted: 20th Dec 2004 23:56
Well All I can Say is this program needs work, im sick of putting up angry posts. Like I said earlier, improve the fps (yes Raven the fps, I've noticed that not one person in this thread has good fps genius) and a good way to do this is get Dark Basic Pro. Maybe Change the Controls A bit, they were kinda wierd (or maybe it was because I was running at 7 frames)
Btw Van B, I wasn't Talking about the screenshots, those are obviously their work.

<-Mason->

-D-B-G- (Dark Basic Gamers)
Gen
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Posted: 22nd Dec 2004 14:46
OK while you all are b*tching about the models back to the frame rates...

why in hell is this:



in the main loop?

Send it off to a sub or a function along with a lot of other stuff in the main loop. Less clutter and easier to read main loop.

And is it opening, reading, and writing those every loop?

Soon to come...
Dark IDE, New IDE for DarkBASIC Pro!
Two plug-ins, A Time/Date and New File commands.
Van B
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Posted: 22nd Dec 2004 22:16
Strange! - that daycycle variable does'nt seem to get changed after reading that. DBPro is fairly quick at accessing files, but doing it every loop would cause serious problems.


Van-B


It's c**p being the only coder in the village.
Baggers
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Posted: 22nd Dec 2004 23:21 Edited at: 22nd Dec 2004 23:33
@ 3beth and Marina:
Heya, just finishing this download so ill be playing in a sec, just firstly like to apolagise for these guys, im not saying that i dont make harsh posts occasionaly but this happens more than neccesary round here. I doubt the mods would have any problem with you starting a new thread seen-as this ones been highjacked. In the new thread start with some screen shots of the program because it really does encourage us with slower connection to download the beta.
Good luck
Baggers

edit: Ok, yeah very very slow, seriously work on that, have a search in newbie corner and places like that, theres some real gems on speeding up projects in there. Have a look at smoothing those animations, that shouldnt be too hard. I did like the fact you had the idle animations, often overlooked and the interface wasnt too bad though a little tidying and a readme would make the whole project more stomachable. All in all an ok start and as soon as youve got those FPS problems sorted youll receive more support and be on the way to a interesting program
Cya
Baggers
Gen
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Posted: 23rd Dec 2004 00:09 Edited at: 23rd Dec 2004 00:11
Quote: "but doing it every loop would cause serious problems."


My point!

Edit: Also I think there is a lot of unnecissary checkes going on there

Soon to come...
Dark IDE, New IDE for DarkBASIC Pro!
Two plug-ins, A Time/Date and New File commands.
Gen
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Posted: 23rd Dec 2004 00:16
And this here is a problem... Do you really have to do this every loop?



There is two things I point out that needs looked into.

Soon to come...
Dark IDE, New IDE for DarkBASIC Pro!
Two plug-ins, A Time/Date and New File commands.
Wiggett
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Posted: 23rd Dec 2004 14:52
Quote: "ust firstly like to apolagise for these guys,"


sounds like someone has a crush on 3beth and marina

but anyway the program was way slow on mine, still didn't work. but if you do have some low poly models i could use i'd be grateful caus emy human models suck.

Baggers
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Posted: 23rd Dec 2004 20:58 Edited at: 23rd Dec 2004 20:59
crush, no...i just seek to expand my awsome army of pirate wenches HaHARRR!

nah i had only read some of the early posts before the thread got more constructive my bad !
Wiggett
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Posted: 23rd Dec 2004 22:17
of course, why have harem when you can have an army.... it's all so clear now!

DL187
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Posted: 5th Jan 2005 16:51
WOW no wounder it ran slow, the scenery is huge lol You should cut it down for now until you fully develop it. It took me 5-10 minutes to reach the end other than that it seems like a good start
Essence
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Posted: 7th Jan 2005 09:23
I'm quite interested in this file: "motionControl.dba"

Downloading it now Pretty slow though.

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