god i hope this goes as good as the last one(it got locked for a request for it to be moved)
ok this is pretty much copied and paste since i dont have a final about doc yet
http://free-space.myftp.org/nbi1-s.zip downlaod it there(has the core and basic paint)
and sorry for it being so unorganized
um the res doesnt matter
it is like the .raw format exept smaller and mor ecompressable
and the res is however high colors dbpro has and 800x600(until i update the core with A scroll bar)
it has no preset or limit to res u draw and the res is the highest and lowest x,y
I mean currently, it seems to have
loseless compression (WinZIP, or whatever your want)
I assume 32bit colour
This method you use assuming a pixel is "blank" unless otherwise specified could very easily be adapted to allow transparency couldn't it?
edit:
well i finalyl got it done btu made a special program for it that just amde a random image that used every pixel
and i almost wet my pants when i looked at it
2.8mb
561kb compressed in .zip
btu however this is with ever pixel being colored which things such as photos do but thinik of .raw some images of them are over 10mb
and this is with no artifacts or quality degrades
edit2:
so wut do u thnk higher or lower than u thought
got it converted now upgraded to 1.7a beta
nwo an example file would be
nbi ; a verifing thing to make sure this is nbi
1.7 ;version number to make sure interprter is not out of date
0 ;bgcolor red amount
0 ;bgolor green amount
0 ;bgcolor blue amount
1843834 ;pixel color data the rgb value
2 ;how many pixels you are coloring wiht this color(compression encouraged)
147 ;the x coordinate of the pixel
134 ;the y coordinate of the pixel
156 ;the x coordinate fo the second pixel
123 lthe y coordinate of the second pixel
here is how i want the format to look
nbi ;verify
2.0 ;version number
16835 ;rgb value for background
4 ;the max amount of digits in one pixel x,y(like the farthest this could go is 9999 ;x 9999 ;y
283934 ;rgb value for pixel
2
00150901 ;x and y saving room on carriage returns
00191023 ;x and y for naother pixel
and here is the orginal thread incase u wantg it a bti more organized
http://forum.thegamecreators.com/?m=forum_view&t=42810&b=11