Im making a Space RTS, Title still pending (Need your 2 cents) along with some other advice on the direction of my game, casue I can't think very well. Anyway what I have is the primary engine completed to handle ship movement, attacking, death, FX, the works.
Heres some screenies to keep you interested.
- And yes, there clickable...
The basic idea is in the future Earth expands beyond the moon and begins to colonize Mars and its Moons for valuable resources, within a decade of development, a dozen or so Orbital Space Cities are setup as shipping ports back to Earth. As Earths natural resources deminish, they demand more and more export from the Mars Colonies. Mars cannot handle the almost impossible labor and refuses, no responce from Earth is heard for 6-months, as Earth passes Mars in its orbit a massive signature appears on radar. Earth has declared a military intervention and seizer of all Mining Operation on Mars. The colonists outraged, mobilize a demonstration fleet to open diplomatic lines and ask the Earth Directorate Fleet to return to Earth. Peace talks turn to bloodshed as the meeting explodes into a firefight. As Mars mobilizes for War your career begins.
So yeah, its based on the American Revolution, Im doing this as my Senior Project for school, my first plan was a RPG but that would have taken way too long.
So any questions/suggestions as I still have a long way to go. Im still deciding for a title because "Martian Revolution" sounds gay. And Im also brainstorming weather it should be squad based. Anyway post at ur leisure.
Think what you like, you'll all be mine in the end.