Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Space Action RTS [Screenshots]

Author
Message
French gui
20
Years of Service
User Offline
Joined: 11th May 2004
Location: France
Posted: 14th Jan 2005 06:11 Edited at: 14th Jan 2005 06:12
This is because it's quite old and maybe because:

Quote: "Done but now my servers down till January first, I suppose I could Email it until then. Looking into alternative options - Over n out"




...but believe me it was very impressive!!!

Sorry for my English...
Major Payn
20
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 14th Jan 2005 07:17
Why not post the images on www.imageshack.us it is the easiest methode.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 16th Jan 2005 11:10
Well guess what? My servers backonline imma upload my demo. It would prob be a good idea to load thoes screenys too...

I was gonna save it till I had a website going but wth, ill release it anyway.

Think what you like, you'll all be mine in the end.
Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 16th Jan 2005 12:28 Edited at: 16th Jan 2005 12:31
Uploading now....

Some Notes:
The demo just allows you to run skrimishes, thats basicly the fun part. There is a major error that I have yet to address, after a battle, win or loose, if you click on "Return to Main" menu, it will give you a windows error and shut down my program. It has something to do with the massive deleting and reloading between the menu and the accual game engine. So if plz look into that if you know a think or two on how DBPro handles that.

It is open source and media since I basicly just zipped the whole projects folder. The .exe is called "Enders Board" but it officialy has no title, that name was just what it started out to be, if anyone has read Enders Game.

Read the README, it helps explain how to navagate through the menus and ingame hotkeys thats very useful.

Here you go:
http://www.psycho-technics.com/files/EndersBoard.zip
Enjoy... Feedback/Problems plz tell me.

Think what you like, you'll all be mine in the end.
ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 16th Jan 2005 21:34
That... Was... Superb...
Firstly, the presentation was incredibly.
Secondly, the gameplay was pretty darn nice.

The only thing that holds this game back, is my computer, it ran at a speed that made playing annoying, but not impossible.(Varied between 0 and 30fps-ish, but mainly around the 20fps mark) Hopefully by the time you finish this, i might have a new ultra fast comp


http://www.dbspot.com/NYC
New years competition... Fo Shizzle.
Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 17th Jan 2005 02:58
I forgot to add in the readme - If u press shift or enter you can switch into spectator mode where you can view the battle in a closer, ship to ship perspective, using the arrowkeys and mouse to cycle threw ships and views.

Think what you like, you'll all be mine in the end.
French gui
20
Years of Service
User Offline
Joined: 11th May 2004
Location: France
Posted: 17th Jan 2005 05:48
Yeah, it's fantastic! I hope the project is not abandoned!!!

Sorry for my English...
Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 18th Jan 2005 11:38
Do you get that error when you try to return to the main menu?

Think what you like, you'll all be mine in the end.
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Jan 2005 07:15
well...it was great except that i got 7 FPS the entire time


also i couldn't figure out how to zoom in the camera so everything looked reallll tiny (but that may have been my fault for not reading the readme)

"We make the worst games in the universe."

Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 19th Jan 2005 07:56
Yeah, try not to put so many ships on each side, the performace decreases with more vessels to calculate... also zoom is +/-

Think what you like, you'll all be mine in the end.
Osiris
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 19th Jan 2005 08:25
you should also speed up how fast the ships move

Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 19th Jan 2005 11:24 Edited at: 19th Jan 2005 11:24
Quote: "the performace decreases with more vessels to calculate"

ahh...that must have been the problem...i had about 20 ships on my side and 2 on their side...

you should put a limit on the number of ships, to make sure nobody puts too many in and ends up with a un-playable game...(them not knowing how much "too much" is)

"We make the worst games in the universe."

Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 19th Jan 2005 15:33
yeah, but some computers can take more then others, besides, I like to mess around with diffrent scenarios, fighter wars are awsome, put entire squadrons of just fighters on each side, watch em duke it out in intersteller dog fights. It will only look cool if u press shift/enter to get into spectator mode tho.

Think what you like, you'll all be mine in the end.
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 22nd Jan 2005 22:27 Edited at: 22nd Jan 2005 22:27
Will download later. I like the name, I presume it's from the space colony when Ender leaves Battle School, I think it was Commander School or something of the sort?

Have a heart and join my message board.And now my messageboards work again!Woot!
IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 23rd Feb 2005 00:24
hey, mindstorm,
this looks like a really cool game/idea,
and your presentation is very cool.
you are a skill graphic designer certainly.

dbp programs always run a bit slow on my machine (15-55 fps)
but yours ran at 6-8
so i went in and edited your code,
and still can't get it to speed up.

i removed 3d sounds, all music, replaced the capital ship
with a low poly model, remmed out certain large .jpgs
that aren't used in the demo and i can't get it
past 8 fps.

does anyone else have ideas on how to make this run faster?
(this is not criticism, because most people have better
graphics cards than i do, i just want to play your game.)

bob

Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 23rd Feb 2005 10:41
Oh by all means, this is open source project so edit away.

I run on a ATI9000 and I get around 20-30 fps... depending on what im looking at lol

Think what you like, you'll all be mine in the end.
Osiris
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 23rd Feb 2005 13:07
woha, maybe its my 1 gb RAM, but I got like 50-60.

Login to post a reply

Server time is: 2024-11-23 04:17:27
Your offset time is: 2024-11-23 04:17:27