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3 Dimensional Chat / UVW-mapping

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micon
21
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Joined: 1st Nov 2004
Location:
Posted: 22nd Nov 2004 10:41
when you create your uvw-map skin, texture, whatever you would like to call it, when applying that map in darkbasic to your model, is the object's texture corrdinates saved?

tantrum_labs
Cian Rice
22
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Joined: 8th Jun 2004
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Posted: 22nd Nov 2004 20:04
I'm pretty sure it is depending on it's exportation settings.

There is only one way to package shaolin: Shaolin Soccer...
Gir
23
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Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 23rd Nov 2004 00:59
yeah, and what format you are exporting to.

I'm makin' a cake...
dark coder
23
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Joined: 6th Oct 2002
Location: Japan
Posted: 23rd Nov 2004 02:51
when you make your model in your 3d modeling program and apply the uv maps then the uv co-ordinates get saved in the mesh and all you have to do is apply your texture to your mesh and its all set


Siege
22
Years of Service
User Offline
Joined: 23rd Nov 2003
Location: Norway
Posted: 23rd Nov 2004 23:51
here is my unwrap uwm tut:

http://www.dreamingtreegames.com/download/tut_3dsmax6_unwrap.ace
PS: Click Save Link As

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