For the game i am making i am living by the theory that even the lowest poly model can look great with a brilliant texture.
I am looking to replicate a few levels out of unreal tournament (the first one). I will olbviously change things like textures and even small bits like layout of the level (i might add in extra rooms or such like in.) My question is does anyone know how to convert and UT map into a bsp map or do i have to do it the hard way?
Its not a bug, Its a feature
If we were meant to stay in this reality games would not exist!