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Geek Culture / A Map question for those in the know

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Giles Papworth
21
Years of Service
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Joined: 7th Feb 2003
Location: In my own little reality
Posted: 22nd Nov 2004 16:40
For the game i am making i am living by the theory that even the lowest poly model can look great with a brilliant texture.

I am looking to replicate a few levels out of unreal tournament (the first one). I will olbviously change things like textures and even small bits like layout of the level (i might add in extra rooms or such like in.) My question is does anyone know how to convert and UT map into a bsp map or do i have to do it the hard way?

Its not a bug, Its a feature

If we were meant to stay in this reality games would not exist!
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 22nd Nov 2004 17:04
I haven't heard of one but I haven't mapped for UT either. Doesn't UT have static meshes in the maps that BSP doesn't like? You may have to do it the hard way.

Giles Papworth
21
Years of Service
User Offline
Joined: 7th Feb 2003
Location: In my own little reality
Posted: 22nd Nov 2004 17:36
ah right, bummer, well never mind, i suppose i can do with some work really

Its not a bug, Its a feature

If we were meant to stay in this reality games would not exist!
Giles Papworth
21
Years of Service
User Offline
Joined: 7th Feb 2003
Location: In my own little reality
Posted: 22nd Nov 2004 22:56
Well if anyone does ever know, please email me:

Cheers




Its not a bug, Its a feature

If we were meant to stay in this reality games would not exist!
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 23rd Nov 2004 05:34
I've looked at converting UT maps before. I've never found a single tool to make either bsp, 3ds, or X files from them. It's probably a license issue.

"eureka" - Archimedes

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