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3 Dimensional Chat / Devil may cry meets Hitman 2?? my newest 3d model

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Oddmind
22
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 25th Nov 2004 05:10 Edited at: 25th Nov 2004 05:11
well here he is...in all his .45 caliber glory...that isnt a texture on him its just generic polygon coloring...1036 polys in total...i usually keep it under 1000 but the sword was so kewl i coudnt resist but to slap it on him...



comments and critiscism please...or both if ure real deticated
TKF15H
22
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 25th Nov 2004 05:25
Doesn't look bad. Though, I suggest you get the vertices in the middle of his forehead and push them inwards, and the vertices around them should be pulled outwards slightly, so as to remove that edge on his face.
Also, on the middle picture, it seams that his eyes are REALLY close to the tip of his nose. Should try getting his nose and moving it down a bit. Everybody wants a rhinoplasty (sp?) these days. ->
Have you given him some bones yet, or is he fixed in that position?
If you plan on using him for a game, you can use a little more polygons on him if he's the main character. If he's just a baddie, then don't add too much detail. Espetially if there's going to be lots of him around.

Oddmind
22
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 25th Nov 2004 06:48
like i said, thats not really a texture just the closest polygons to where the eyes are going to be lol...i know they looks kind of wierd there...no im not going to use bone animation, rather a "heiarchy animation" in 3DC...i cant select excactly the part i want to be controlled by the bone...rather i would want the "bone controls this mesh" control group selection method...
TEH_CODERER
22
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 26th Nov 2004 00:32
Pretty nice and low poly.
Can't wait to see a texture.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Mr Underhill
23
Years of Service
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Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 26th Nov 2004 14:41
very good model for not having a texture. With a texture, you may have a winner.

Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"

I feel your pain, man. Wait...pain?!

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