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Geek Culture / DBPro What's new?

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Pincho Paxton
21
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Posted: 26th Nov 2004 22:54
Haven't been around much. I was waiting for the sprite collision fixes. There was supposed to be a 2D update. Is it out yet? It was supposed to give us pixel perfect collision.

So what's new?

Pincho.

Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 26th Nov 2004 22:55
2D update = No

Kevin Picone
[url]www.underwaredesign.com[/url]
Play Nice! Play Basic - Next Generation Basic (Release V1.03 Out Now)
Pincho Paxton
21
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Posted: 26th Nov 2004 22:58
Oh, not out yet... Is it still being worked on?

OSX Using Happy Dude
21
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Location: At home
Posted: 26th Nov 2004 23:00
I doubt it - probably an enhancement pack for release just before/after P6...

Walk softly... and carry a big gun...
Pincho Paxton
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Posted: 26th Nov 2004 23:04
Or part of update 6.

Van B
Moderator
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Location: Sunnyvale
Posted: 26th Nov 2004 23:10
Hi Pincho, long time no see!

There was a thread about new 2D feature requests, but I don't know how far down the page it'd be on DBPro discussions.

What is the project? - I mean, if your not intending to rotate your sprites I could help out with a nice fast and fairly accurate collision system.


Van-B


It's c**p being the only coder in the village.
Pincho Paxton
21
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Posted: 27th Nov 2004 00:27
I have about 101 projects lined up, waiting for the Update. Nothing special, just Retro game stuff. I fancy making a pinball construction set first, but I'm waiting for the update before I buy DBPro.

Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 27th Nov 2004 00:36
You may be waiting for quite some time. Though I hope I am wrong. Step though and debug modes have been broken for quite some time now and it appears they will stay thay way until FPSC is finished. I'll bet about the same thing on the 2d stuff

Ilya
21
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Joined: 10th Aug 2003
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Posted: 27th Nov 2004 00:39
The segestions thread is sticked at DLL talk.

Quote: "I've seen the word programming and I'm not sure what it means. Anybody please explain?"


Quote: "We shouldn't sacrifice the truth to preserve "balance"."
Van B
Moderator
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Location: Sunnyvale
Posted: 27th Nov 2004 03:31
Pincho,
Line circle intersect collision would be ideal for pinball, let me know if you want an example.


Van-B


It's c**p being the only coder in the village.
Pincho Paxton
21
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Posted: 27th Nov 2004 04:59
Well a DB Classic example would be nice to play around with. I like to learn new things.

Kevin Picone
22
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Location: Australia
Posted: 27th Nov 2004 05:00
http://www.underwaredesign.com/forums/index.php?showtopic=79

Kevin Picone
[url]www.underwaredesign.com[/url]
Play Nice! Play Basic - Next Generation Basic (Release V1.03 Out Now)
Pincho Paxton
21
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Posted: 27th Nov 2004 05:16
Thanks! Copied, and pasted.

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