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Work in Progress / COB: Chronicles Of Bob

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Psycho Gary
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Location: The United Kingdom....is boring
Posted: 28th Nov 2004 06:55 Edited at: 28th Nov 2004 06:58
I already had this game up in another thread, but im starting a fresh one because the other one was messed up and had stupid name...

Anyway, heres some recent screenshots:







aint that nice..... no....

:p
The Wendigo
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Location: A hole near the base of a tree in the US
Posted: 28th Nov 2004 15:18
Nice job so far! Sparcely detailed, but since this is a WIP, I assume you will be doing something about that.

My input is that the terrain could use some variance (especially in texture), and the sky looks nice, but there's something just not quite right with it... maybe use a skybox instead? One great thing about your sky is that it blends really well into the distance. I've always had difficulties with that.


Home of DOOP, Strata Works, and Height
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 28th Nov 2004 18:04
My points:
1) The terrain texture could do with being tiled a little larger to hide the fact its a tiled image.
2) I personally prefer the sky like that to people using skybox's... Although I agree it does mean you're gonna have to find a way to make it look less sparse.
3) Are you frame rate limiting to 56?
4) The lighting looks wierd, have you turned it all off? The terrain would look nice if you did a directional light at "-1, -1, 0" so its pointing down and to the side.. It'd make some sides of the terrain look in shadow (in theory). The building could also do with some texture.. But like Wendigo said, its a WIP so I assume these are all on your TO-DO list

Apart from that - looks like it could be a fun cartoony type game!

Psycho Gary
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Location: The United Kingdom....is boring
Posted: 28th Nov 2004 20:29 Edited at: 28th Nov 2004 22:14
yeah, well this IS my FIRST project, thanks for the tips, but im a noob, i'll try my best

Erm... the ground is actually a matrix, not a terrain. I have to mess with the normals before i can do good terrain lighting...

Also, im using basic graphics until i finish the game, and my game is aiming more at gameplay than graphics anyways

awww, bob died....


:p
Benjamin
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Location: France
Posted: 28th Nov 2004 22:44
O_O. You killed bob! murderer!

AKA teh great Pet Rat.
Peace sells...but who's buying??
Phaelax
DBPro Master
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Location: Metropia
Posted: 29th Nov 2004 00:14 Edited at: 29th Nov 2004 00:14
looks like a south park character

any of you remember the "kill bob 2000" game from the QB days?

"eureka" - Archimedes
Psycho Gary
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Posted: 29th Nov 2004 01:11
Hmm, never heard of "kill bob 2000" , what was it about?


Added shotgun:


:p
Benjamin
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Posted: 29th Nov 2004 03:13
Nice weapon. I think it fits the game pretty well

AKA teh great Pet Rat.
Peace sells...but who's buying??
Phaelax
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Posted: 29th Nov 2004 03:17
It was just a picture of bob saget (funniest home videos, full house) and you shot him with a minigun. You had to shoot certain spots to blow them up. it was dumb, like most QB games.

"eureka" - Archimedes
Psycho Gary
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Posted: 29th Nov 2004 04:14 Edited at: 30th Nov 2004 02:22
@Benjamin
thanks, well, im gonna have 3 weapons for now, double revolver, shotgun and AK...

@Phaelax
i made a rubbish game like that a while ago, it was a pic of sonic. (dont get me wrong, the OLD sonic is cool, but the new sonic is a retard) and you get to shoot him with machine gun, shotgun or pistol..... all had infinite ammo, its just fun to mindlessly shoot something with a selection of weapons


YAY, AK:




WELL....thats all the weapons modelled, now to attempt stupid enemy AI again



:p
Psycho Gary
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Posted: 30th Nov 2004 05:04
Hmm, games coming along quite well ...

The problem that i have is graphics, its not really my strong point... i work mainly on gameplay, plus this is a 2-man project... so it takes ages to do stuff

NEW CHARACTERS:


:p
Mind Storm 101
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Location: Excaping the Gates of Heaven
Posted: 30th Nov 2004 13:17
What is it with ppls enthusiasim for the Ak-47?

Think what you like, you'll all be mine in the end.
Nicholas Thompson
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Posted: 30th Nov 2004 15:20
No idea cos that last screeny is a shotgun!

dj chainz
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Posted: 30th Nov 2004 22:09
I think da graphics are fine. The gameplay aspect will be the most interesting.

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com
Psycho Gary
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Posted: 30th Nov 2004 22:50 Edited at: 30th Nov 2004 22:55
@ Mind Storm 101
Shotguns my favourite , and AKs are the collest looking machine gun(in my opinion)

@ Nicholas Thompson
yay, shotgun rulez!

@ dj chainz
Thx, gameplay is more important than graphics in my opinion, but i guess you need both to make decent games :/, i tried the cinema 4d, its harder to use than 3d canvas, so im gonna stick to 3d canvas until i learn to use cinema 4d...

AK-47 in action:


:p
dj chainz
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Posted: 1st Dec 2004 04:26
Your resolution in the screenies in interpolated I believe... Perhaps go on the project settings and check ur running at 1024x768.

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com
Psycho Gary
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Posted: 1st Dec 2004 05:15
nah, im running at 640x480, otherwise it starts slowing down.....

:p
dj chainz
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Posted: 1st Dec 2004 05:33
well your screeneis are 1024x768.. because DBPro resizes the image to the desktop resolution on ur fullscreen windowed mode (which is the fasted). Resize ur desktop to 640x480 for taking screenies.

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com
PiratSS
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Posted: 1st Dec 2004 09:05
Is that a flashlight?
JerBil
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Location: Somewhere along the Z axis...
Posted: 1st Dec 2004 09:40
Those guys sure die in an orderly fashion. Quite sporting of 'em...


-JerBil
Ian T
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Posted: 1st Dec 2004 14:59
I recommend running it in a proper window, it looks better unstretched.

Good job so far, looking... interesting

Psycho Gary
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Posted: 1st Dec 2004 16:49 Edited at: 1st Dec 2004 16:53
@ PiratSS
no, its a rubbish-looking bullet tracer... I AM A NOOB!

@ JerBil
Ye, theres no AI yet, just some guys standing in a line for you to try weapons out on :p

@ Mouse
Erm, what do you mean by a 'proper' window?

DO YOU PREFER SCREENSHOTS THIS SIZE?:


:p
Ian T
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Posted: 1st Dec 2004 23:10
Quote: "DO YOU PREFER SCREENSHOTS THIS SIZE?:"


Dear god yes! They don't stretch the window also. It's less pain all around .

16kb is a bit small for a screenshot, feel free to lower the compression on the JPEGs if it's forum load times you're worrying about.

Nicholas Thompson
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Posted: 2nd Dec 2004 00:59
I personally prefer the larger ones.. But maybe just leave them as links to be opened in a browser? Just an idea..

Those smaller ones dont really show the detail in my opinion (Then again I am running at 1280x1024.. I can understand those using 800x600 may suffer a little more )

Psycho Gary
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Posted: 3rd Dec 2004 04:39
Since the windows already stretched out, i'll keep bigger images until the next page.....




:p
dj chainz
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Posted: 3rd Dec 2004 06:07
Thanx for the demo but theres a problem with the grass matrix away from the 'mound' area, I dont know whats wrong, it moves up and down randomly. Screenie on this post.

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com

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Psycho Gary
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Location: The United Kingdom....is boring
Posted: 4th Dec 2004 20:44 Edited at: 4th Dec 2004 20:46
Yay, AI is...kinda working...
By the way, if you didnt notice, ACTUAL ingame screenshots always have all the numbers on the top left of the pic, when i pause the game and take a screenshot from a different view, the numbers arent there. So me actually playing is all the pics with numbers on the top left....and when the numbers arent there, i am taking it from an angle that looks good.... <cross-eyed>







:p
Benjamin
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Posted: 4th Dec 2004 22:14
Lookin nice! The windows look a bit wonky though

Raven: That said, I DO say 'that said' a lot. 'Nuf said.
Psycho Gary
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Location: The United Kingdom....is boring
Posted: 4th Dec 2004 22:27 Edited at: 4th Dec 2004 22:28
On the house? No, one of thems a sign(the one above the door)

DOWNLOAD PREVIEW CLIP FROM THIS POST, JUST A QUICK GRAPHICAL DEMO OF COB SO FAR :p

:p

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dj chainz
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Posted: 7th Dec 2004 01:16
Have you stopped doing COB? Or are you just not psoting?

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com
Psycho Gary
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Location: The United Kingdom....is boring
Posted: 7th Dec 2004 01:43
nah, i'll never stop COB, the progress has stopped though, until i can use the saving functions properly in DBpro...

:p
Fud
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Posted: 7th Dec 2004 06:49
Quote: " What is it with ppls enthusiasim for the Ak-47?"


Perhaps because the Kalashnikov is the most prolific Assault Rifle in the world. Dead reliable and proven. Plus they look cool

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