Raven, I think you provided the answer I was looking for, but I've somehow totally screwed some settings in Gamespace and can't reset to any config that works anymore. Suddenly I can't texture anything in GS and display it properly in DarkBasic.
There were two options in the area you pointed out, one to flip normals and one to flip faces. I did some simple tests on both planar and cube objects in GS, using one of my skybox images (there are 6, one for each side of a cube) painted onto the face with all possible combinations of (flip face, flip normals, cubic UV projection, planar UV projection).
Every single case though, looks exactly the same when I load it up in DBP. They all look exactly like what you'd see if you textured a cube with an image but set the UV projection to planar -- a long series of stretched colored horizontal lines. I don't think it's DBP's fault. Something I've set in GS during all the tests appears to be screwing me over. I'm going to uninstall and reinstall GS, I can't think of any other options at this point. Even the simple, non-skybox type of ops I was doing previously (like billboarding scenery onto cubes and planes) doesn't work anymore. It looks great in GS but like crap everywhere else).
How incredibly depressing. At the risk of sounding like a braggart, I think the skybox textures I built in Bryce would have been useful to a few people, judging by all the posts I see asking for them