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Program Announcements / MegaMan Redemption - Old engine source and media (not completed)

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Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 28th Nov 2004 20:20
I've decided to completely rewrite the engine for my game. The old one had some flaws, like hidding a sprite for ever :S

Anyhow, here's a zip with the engine source code + media:

http://www.nuclearpublishing.com/hosting/emperorbaal/engine.zip

You can see screenshots on my site, bye

Parsec
20
Years of Service
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Joined: 4th Nov 2004
Location:
Posted: 28th Nov 2004 23:29
If it's "not completed", shouldn't this be under Works in Progress?

~~~ The Timeline is safe. ~~~
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 28th Nov 2004 23:36
I will never complete an old engine...

I'm offering the complete old engine with a "not completed" game. You can still use it though.

Mitchell
20
Years of Service
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 29th Nov 2004 02:05
Dude.. Thanks alot! I really needed some insight in a 2d platform game made with DB Je bent een schat

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
FoxBlitzz
21
Years of Service
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Joined: 19th Nov 2003
Location: United States
Posted: 29th Nov 2004 02:25
Hmm... I was rather disappointed. The movement is riddled with bugs, the jumping feels unrealistic when you let go of the jump key early, the conveyor belts don't animate, the screws are meant to keep regenerating, there are just a lot of things you missed. Sorry to sound critical, but I was hoping this would turn out better...

UNVIDIA GeFartFX 5600 Crud Edition
Featuring an unbeatable 0-1 FPS in 3DMark05!
If Return to Proxycon were a game, I would die before I saw my dead body!
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 29th Nov 2004 02:37
Evil Monkey, I hope you aren't as stupid as I think right now.

This is NOT meant to be a fully working game, as I am writing a new engine for it. I just posted the source to my old engine to give some insights about 2D engines. I never polished it, because it was never finished in the first place.

Read better next time

Ilya
21
Years of Service
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Joined: 10th Aug 2003
Location:
Posted: 29th Nov 2004 03:18
Quote: " like hidding a sprite for ever"

If you hide a sprite, I think you delete it.

Quote: "I've seen the word programming and I'm not sure what it means. Anybody please explain?"


Quote: "We shouldn't sacrifice the truth to preserve "balance"."
Kentaree
22
Years of Service
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 29th Nov 2004 04:01
@Ilya, no you dont. Its just not rendered, but it still takes up vmem.

Desktop: AMD Athlon XP2800+,GeForce FX5200 128MB, 1.25GB DDR RAM
Laptop: AMD Athlon 64M 3000+,Mobility Radeon 9700 128MB, 512MB DDR RAM
FoxBlitzz
21
Years of Service
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Joined: 19th Nov 2003
Location: United States
Posted: 29th Nov 2004 04:19
I'm sorry. I just hope the new version is better than the old one.

UNVIDIA GeFartFX 5600 Crud Edition
Featuring an unbeatable 0-1 FPS in 3DMark05!
If Return to Proxycon were a game, I would die before I saw my dead body!
Tifu
20
Years of Service
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Joined: 13th Sep 2004
Location: Scotland
Posted: 29th Nov 2004 04:20
That'd be the point I assume :p

Chris K
21
Years of Service
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 29th Nov 2004 06:02
Nah, it would be better to make them get worse - like the Terminators.

The original can always beat the new versions.
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 29th Nov 2004 06:41


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