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FPSC Classic Product Chat / FPSC pic with shaders

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Message
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 30th Nov 2004 15:55
There's been a few questions about shaders in FPSC, and I found this in an old newsletter. Might help



Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Peter H
20
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 30th Nov 2004 22:13
hmmm...do i spy specular highlights?

"We make the worst games in the universe."

Cloud of Crows Studios
19
Years of Service
User Offline
Joined: 22nd Nov 2004
Location:
Posted: 21st Dec 2004 00:47 Edited at: 21st Dec 2004 00:47
Just a quick FYI for everyone (who is sadly as addicted to finding out everything about FSPC as I am )

From Lee's recent Diary Entry:

Quote: "Currently working on the four shaders that will ship with EA.
Bump, water, cubemap glass and illumination maps."


Read about FPSC development here (very cool stuff):
http://developer.thegamecreators.com/
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 21st Dec 2004 00:48
And very nice they look too, may I add

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 20th Jan 2005 20:46
THATS what i need !!

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