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3 Dimensional Chat / Loading Bitmaps in Truespace

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Jake Blues
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Joined: 19th Jun 2004
Location: United States
Posted: 30th Nov 2004 20:32
I made a model in truespace, but I can't find the import texture
button. Can anyone help?

Don't let life get you down, it will only get better.
Renegade
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Location: Israel
Posted: 30th Nov 2004 23:52
You need to go to the Image browser
it is located in the left side on the top.
Jake Blues
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Posted: 1st Dec 2004 04:40
I cant find any texture buttons or menus.
I am using the top menu.
All I can find is the image utilites, which is in the Edit Menu

Don't let life get you down, it will only get better.
Clueless
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Location: Corbin, KY, USA
Posted: 1st Dec 2004 05:46
What you're looking for is part of what's called the "Material Editor" in GameSpace, which is supposedly TrueSpace with some things removed. You can texture with images or procedural materials or colors or... etc. etc. etc.

You'd normally see the image browser button as part of this, right where Renegade said it would be. It's possible (nay, easy) to accidentaly close or hide the toolbar that contains it though. To get it back, I go to the bottom toolbar that has what looks like an artists palette (the wavy brown board with different color paint daubs on it) and click it. Then I see the image browser again, along with all the other icons for putting a material on the object.

Again, I'm *assuming* TrueSpace is close enough to GameSpace that this might be of some help to you. Sorry if not...
Jake Blues
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Posted: 1st Dec 2004 08:50 Edited at: 1st Dec 2004 08:54
I still can't find it. I'll show you my screen here and
you can tell me from there.

If you can't see the picture, download it from the download button.



Don't let life get you down, it will only get better.
Jake Blues
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Posted: 1st Dec 2004 08:57 Edited at: 1st Dec 2004 08:58
It's not working.
Well I can't find it.
I'm using truespace 3.2.
The free one.

Don't let life get you down, it will only get better.
Jake Blues
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Posted: 1st Dec 2004 09:50
I found it out.
You go into the regular paint object menu, and right click
on the texture map button. Then just chosse the texture.

Don't let life get you down, it will only get better.
Clueless
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Location: Corbin, KY, USA
Posted: 1st Dec 2004 10:49
I couldn't see your screen snap, it was a file with no extension. I guessed .bmp but it was empty.

Glad you found your answer though. I've had a love-hate relationship with Caligari. I bought GameSpace, then got a refund with the 30-day "no questions asked" policy they have. The "all icon, no WORDS" thing really makes life hard. Then I played around with the demo version enough long enough to finally start learning where things are at and purchased it again, this time for keeps.

Cheers.
Jake Blues
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Posted: 2nd Dec 2004 04:21
Quote: "I couldn't see your screen snap, it was a file with no extension. I guessed .bmp but it was empty."


I had the bitmap on my computer, but when I put it for download,
it didn't work. It didn't upload the file correctly.

Anyway, the load texture button is in the most hidden space anyone could think of.

Don't let life get you down, it will only get better.
Clueless
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Location: Corbin, KY, USA
Posted: 2nd Dec 2004 05:53
Quote: "Anyway, the load texture button is in the most hidden space anyone could think of.
"


Welcome to the wonderful world of Caligari

Their tech support is fantastic and they really do seem to care about putting out good software, but the interface in TrueSpace and GameSpace is sometimes trying enough to make a preacher cuss.
Jake Blues
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Location: United States
Posted: 6th Dec 2004 04:37
Is there a way to keep the textures on the object when
saved as a .x file.

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Clueless
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Posted: 6th Dec 2004 08:58
Quote: "Is there a way to keep the textures on the object when
saved as a .x file."


If Truespace 3.2 is similar to GameSpace 1.5, then the answer is "Yes".

If you're not seeing your textures after loading your object, I strongly advise opening your .X model IN NOTEPAD and then search for either the name of your texture files, or just "bmp" or "jpg". It should take you down to mesh texture "frame" that shows the name of your texture file.

Does the filename you find actually appear where the .X file says it does? For example, if you see "c:\blah\blahblah\stone.bmp", is there really a "stone.bmp" in the "c:\blah\blahblah" folder?

If there is no path in front of the texture file name, does the texture file exist in the same folder as your model?

When you saved your model to disk as an ASCII .x file, did you check out any "save as options" that were present in your "save as" dialogue box? In GameSpace, you can shoot yourself in the proverbial foot if you don't have "export textures" enabled. Equally important is the option like "use full pathname" for texture files. Try NOT using that so your textures get written to the same folder that holds your model.

As an experiment, texture your object then save it to a new temp folder you just created. When you view the folder, you should immediately see your texture files there. If not, again, it's probably the full path problem.

Hope this helps...
Jake Blues
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Posted: 6th Dec 2004 20:28 Edited at: 7th Dec 2004 08:14
There is not a include texture button that I can see, and when I open it up into notepad, or wordpad, it doesn't include any texture paths or textures. THe same goes when I do it with ascii
.x file.

Don't let life get you down, it will only get better.
Jake Blues
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Posted: 7th Dec 2004 08:15 Edited at: 7th Dec 2004 08:50
Can anybody help me?
Plz.

If there is a program that can texture .x files and save them with the textures, and free, that would also be great.

Don't let life get you down, it will only get better.
Clueless
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Posted: 7th Dec 2004 09:09
Quote: "There is not a include texture button that I can see, and when I open it up into notepad, or wordpad, it doesn't include any texture paths or textures. THe same goes when I do it with ascii"


NeoJacob, what you're describing is exactly what GameSpace does when I don't have the "export texture" option enabled. It isn't a button, rather it's a checkbox that pops up in an options dialogue box.

Here's a question for you: if you use TrueSpace 3.2 to open one of the TEXTURED models that comes with DarkBasic and then save the model to a different location, then do the same dumping of the .X file to Notepad and look for the texture file names... what do you see? What I'm trying to rule out is that there's something wrong with the particular model you're trying to texture, by determining if you can save ANY textured model.

I don't want to run you in circles though, so apologies if you've tried this already. The software you and I are using is so closely related and what you're talking about is 100% what happened to me, so I'm just trying to help.
Jake Blues
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Posted: 7th Dec 2004 20:28
I found the problem, but don't know how to fix it.
When you import a .x file, it has no texture.
When you import a .3DS file, it has a texture.
You can export into a .x file, but not a .3ds file.

Don't let life get you down, it will only get better.
Clueless
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Posted: 8th Dec 2004 16:41
Is it possible for you to make available an example of the .x file you're having trouble with?
Jake Blues
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Posted: 9th Dec 2004 09:20 Edited at: 9th Dec 2004 09:20
Here is is.
All files in a zip.

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Clueless
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Posted: 9th Dec 2004 12:18
Hey Neo,

Quote: "When you import a .x file, it has no texture."


Ok, I checked out the model. Unless you made a typo on your entry (quoted above) and meant to say "export", then the problem really is that this particular model is not textured. Truespace can't show it textured when you import because the .X file doesn't refer to any textures. Gamespace also does not show the model as being textured.

You do have the files you want to be textures in the folder with the model, but nothing about the model says to use "door.jpg", for example, as a texture.

So, to make sure I've totally beaten that point to death... the model isn't textured.

I've got a quick test for you to try. I used GameSpace to quickly toss some of the textures onto the model. I DIDN'T TRY TO TEXTURE THE MODEL PROPERLY, I just applied some of your textures to various faces on the model. The file is at:

http://www.alsip.net/gamedev/wip/neoj2.zip

Try downloading this and unzipping it into a temporary folder, then open the HC.X object in Truespace. I think you'll see textured faces. I applied the "body.jpg" texture to the entire model, then went back and did the exhaust jets with the exhaust jpg, and then some of your bubble inside texture to the *outside* of the bubble.

Again, this is just to determine that Truespace really is importing the textures when you import the .X.

Best o'luck
Clueless
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Posted: 9th Dec 2004 12:21
P.S.

Your original .X file appears to be in binary .X format. I used ASCII .X format in the model I textured so you can more easily dig into the file in Notepad and confirm what I mentioned earlier, that your jpg files are actually referenced by name inside the model file.

You'll know it when you see it, it looks like this:


In contrast, dump your original to notepad and you will not see anything like above.
Jake Blues
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Posted: 13th Dec 2004 03:18
I went into wordpad and add the texture filename and all, and it worked. I just have to go and add the texture names from now on.

The only problem now is when I use it in my game, the texture does not show, but in Truespace it does.

Don't let life get you down, it will only get better.
Jake Blues
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Posted: 17th Dec 2004 06:55
If you can help me, either post it here or at http://forum.thegamecreators.com/?m=forum_view&t=43677&b=3

Don't let life get you down, it will only get better.
Jake Blues
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Posted: 18th Dec 2004 13:58
Someone please help me.
It is strange and I need help figuring out why it dosen't work.
I tried the set object command and tried different types, and it still dosen't work.

Please help.

Don't let life get you down, it will only get better.

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