I believe it says you can install it on multiple computers (I could be wrong) BUT you could not multiple copies of them running at the same time. i.e. you have a lib of all your files and you have multiple people accessing the same files. I think the point is that only one person can be using the lib at one time (the owner of the lib) regardless of which machine you are accessing it from.
What I cannot understand is why people are complaining about the price. They want ¨more discount¨ or ¨free¨ becasue they already bought DBP. Well, they bought DBP with the full understanding of what is going to provide you, and you don´t HAVE to buy the DGSDK.
I think the DGSDK if geared to more ¨professional¨ companies (not that there aren´t quite a few talented people out there). I mean, if you cannot make $200.00 back from your game, what is the point of making it in the first place. It´s $200! Not even a car payment, heck not even a good date money!
Since the staff of TGC are still going to support DBP with updates, what´s the problem if you already have it?
As for the licence, how many times is it going to be mentioned that for the ¨freeware¨ you can make any game, media player, etc you want as long as you don´t charge any money for it. The ¨shareware¨ is the same code as the ¨freeware¨ (no watermark, no time limits, nothing), just your allowed to sell you games online and not in a retail market (i.e. a publisher puts it in WalMart).
For commercial markets (such as the WalMart) expect to pay a royality. It goes without saying. I know quite a few people that stroll into CompUSA and stand there until a person ask them can I help you and they say ¨no, just looking at that game which I helped write¨. Retail markets are a pain in the ass to get into, and you make VERY LITTLE (trust me, I know). You make more with a online sales than in Retail if you are small company.
As for the level editors, I believe Rich as already stated multiple times that if your game needs a level editor and it is used for your game, it´s ok. Just don´t go trying to make Valve´s Hammer (which in turn is a game creation tool, which is not allowed)
It´s simple. Buy the DGSDK ¨freeware¨, make a game, if you get it done, upgrade the licence and sell it. How hard is that to understand? $54 - $60 for the ¨freeware¨ and then when you ready to sell it an extra $140 or so? Come on. As I stated, if you not serious at making $200, stick with DBP.
Ok, enough ranting. Bed time..
-This...is my boomstick!