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Work in Progress / Tech Demo

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Kale
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Joined: 8th Sep 2002
Location: United Kingdom
Posted: 9th Jan 2003 20:50 Edited at: 2nd May 2003 21:13
Got bored this week so i started a tech demo to show off some nice gfx and stuff, this is as far as i've got:



just terrain stuff for now. I keep running into loads of bugs and its made me mad, created a model in gmax, exported it as MD3, converted to 3DS in Milkshape, used Lithium unwrapper to skin it with quick texture, loaded it into my DB project and it worked fine! opened up the quick texture in Photoshop and added detail, pressed save and then quit, now my DB project crashes each time i compile!!! grrr... so i'll get back to it sometime, maybe after a bug fix or 2.

What the flame does not consume, consumes the flame.
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Kale
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Posted: 9th Jan 2003 20:50 Edited at: 2nd May 2003 21:14


What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home
xtom
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Location: Ireland
Posted: 9th Jan 2003 21:38
Looks excellent. How do terrains compare to matrices? From your screenshots terrain graphics look sweet.
hexGEAR
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Posted: 9th Jan 2003 22:03
wow man, i thought that was made using matrices, i was afraid i still had a lot to learn. How professional does that look! i gues the only problem with using that over a regular matrix would be that you cannot take advantage over the many matrix commands, especially get matrix height although you could make an invisible matrix with roughly the same shape and position and use that for calculations while using this for looks

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
Kale
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Location: United Kingdom
Posted: 9th Jan 2003 22:26
sorry (my misuse of words) when i said terrain stuff done, i meant i have just done terrain stuff using matrix's not the terrain commands! (there no-way near finished yet)

What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home
Kale
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Posted: 9th Jan 2003 22:43
using the Terrain 'commands' lol.... :


What the flame does not consume, consumes the flame.
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Matto
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Posted: 21st Jan 2003 02:34
heh, the matrices are looking very sweet, I am sorry I can't say the same for the Terrain ones lol.

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Redmotion
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Joined: 16th Jan 2003
Location: Mmm mmm.. Marmite
Posted: 21st Jan 2003 19:41
Kale,
Looking great! Just curious: is the mapping just one LARGE map or a number of them (fading from dark to light?)
What is "quick texture"? is just a way of painting a large bitmap directly onto the matrix?
Try saving the map as a different type of file in Photoshop. TGA might work. Or a different compression standard for the JPG????

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Kangaroo2
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Location: United Kingdom
Posted: 21st Jan 2003 21:26
Great textures, cool sky

indi
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Location: Earth, Brisbane, Australia
Posted: 23rd Jan 2003 08:38
great visuals in those mountains

Kale
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Location: United Kingdom
Posted: 25th Jan 2003 21:24
The terrain is just one large image tiled on to the matrix. Im looking in to matrix normals to give it nice shadowing on the hills The reference to a quick texture is just a simple low resolution image mapped to the 3d models im gonna put in, just as temporary textures, before i spend more time creating them properly in photoshop.

I have found some great ways of using grayscale terrain maps to aid in 'terraforming' and drawing textures for the matrix. I can't wait until the actual terrain commands are debugged, a LOD'ed terrain would provide a great boost in frames per second.

example of a 'quick texture'


What the flame does not consume, consumes the flame.
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Epidemicz
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Posted: 26th Jan 2003 02:10
Kale:
Christ those screen shots look sweet... Are you going to give us an .exe?

Another thing....I'm a little confused on how you made the ground; is it a model, matrix or...? If it is a matrix, what did you use to mold it? Or did you say you made it in g-max? In that case it couldn't be a matrix.... -> I'm confused heh.

Nevertheless, that is great work man.

I am the very disease you pretend to be.
Kale
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Location: United Kingdom
Posted: 26th Jan 2003 04:20
The ground is a matrix, 'terraformed' using a grayscale image and a custom heightmap function. After Patch v4 is upon us i will continue dev on this project and post a *.exe

What the flame does not consume, consumes the flame.
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AMD XP2100+, Geforce4Ti 4400, 512Mb DDR, Abit KX7, WinXP Home
Eddie Gordo
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Posted: 26th Jan 2003 04:48
Great Pics, Very Jibba

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Brent_Seraphim
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Location: United States
Posted: 26th Jan 2003 05:55
Good God those are sexy...errrrr ROCK ON!

"Laugh to scorn the power of man..."

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