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Dark GDK / Frequently Asked Questions

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Mike Johnson
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Posted: 2nd Dec 2004 02:05
Question - When using Visual C++ 6 and DirectX 9.0c I get an unresolved external symbol error upon compiling. How do I fix this?

Answer - Download the DirectX 9.0c extras files. This contains files that are compatible with Visual C++ 6. They can be downloaded from here http://www.microsoft.com/downloads/details.aspx?FamilyId=736585E1-10F0-4E85-B940-828CBA9971F1&displaylang=en
IanM
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Posted: 2nd Dec 2004 02:29 Edited at: 8th Jan 2005 21:13
The rest of the answer ...

Install the extras pack, then add the lib directory to the list of directories to locate lib files (Menu options Tools->Options, select tab 'Directories', select 'lib' from the 'Show Directories for' dropdown box, click the 'new' icon and add the directory. Make sure that this directory is first in the list)

[EDIT 2]
For VC++6, the last SDK that will work with the DarkSDK is the October DX SDK. It seems that Microsoft has finally stopped supporting VC6++.

The December DX SDK can be made to work with VC++2003. Just add a new .cpp file to your project (I call mine Guidfix.cpp) and paste the following two lines of code into it:



(Thanks to DanW for working that out)

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IanM
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Posted: 3rd Dec 2004 20:07 Edited at: 3rd Dec 2004 20:08
Q. How can I get rid of all those 'conversion/truncation from x to y' warning messages?

A. Put the following pragma at the top of the code that has these warnings, or put it in a header file that is included by that code:

#pragma warning( disable : 4244 4305 )

It disables just those warnings, leaving the more important warnings and errors a little more visible.

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OSX Using Happy Dude
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Posted: 3rd Dec 2004 23:07
Or alternatively cast to the required datatype, which would be better, ie :

float y;
int x=(int) y;

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IanM
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Posted: 4th Dec 2004 00:35
The reason I posted that was because of this:

dbMakeObjectPlane( Object, 1.01, 1.01 );

This will report a warning:

warning C4305: 'argument' : truncation from 'double' to 'float'

Of course, you could fix it by changing it to this:

dbMakeObjectPlane( Object, (float)1.01, (float)1.01 );

But it's extra work, and the compiler is supposed to help, not report inconsequential warnings.

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Mike Johnson
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Posted: 4th Dec 2004 00:43
You can also fix the warning by changing the line like this -

dbMakeObjectPlane ( Object, 1.01f, 1.01f );
Erick G
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Posted: 6th Dec 2004 22:30
Question: Is There support for Dev C++ ? http://www.bloodshed.net

Answer: Not yet, but it is being looked into.
CattleRustler
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Posted: 7th Dec 2004 01:16
When will the .NET version of the SDK be available?

(thats my daily question, therefore making it "frequently asked" )


DBP_NETLIB_v1.4.3 DarkTOPIA site coming soon!
SoulMan
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Posted: 7th Dec 2004 09:43
By the way, maybe you can help me out. What is .Net?
I still don't get what all the hype is about it.
SoulMan

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APEXnow
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Posted: 8th Dec 2004 02:44
Q. Why do I get linker errors to do with DX diagnostics when compiling the samples.

A. Ensure that you have v9.0c of the DXSDK, although this may have been sorted out with the release version of DGSDK as this was a problem with the beta test.

Paul.


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walaber
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Posted: 8th Dec 2004 14:02
I actually had 9.0c Summer version, and got a few compiler errors with that. I downloaded the absolute latest version, and it fixed it as well.

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DarkBasic Pro Guy
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Posted: 9th Dec 2004 06:15
Q:Can I use Visual C++ 2005 Express Edition BETA1 with Dark Game SDK?

A:looking for an answer

Cellbloc Studios
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Posted: 16th Dec 2004 01:33 Edited at: 17th Dec 2004 00:44
Removed per moderator

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SoulMan
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Posted: 16th Dec 2004 02:33
Looks like they removed the posts from before. Interesting.
SoulMan

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Erick G
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Posted: 16th Dec 2004 13:42
This is a FAQ thread, Q and A only.
waffle
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Posted: 19th Dec 2004 22:09 Edited at: 20th Dec 2004 09:52
Compatibility with PellesC compiler?
I think it uses .lib files with a simular format as dev c++.
Dominus
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Posted: 27th Dec 2004 17:34
Regarding the first two items in this FAQ, I am encoutering a slightly different problem with Visual C++ 6.0 Enterprise Edition.

When I try to compile any of the sample programs I get the listed error:


I have installed the Microsoft DirectX 9.0c SDK and the 9.0 Extras Summer files. I've made what I believe are the appropriate entries to the library and include lists in the compiler.

I've checked the DirectX 9 SDK and the d3dx8.lib file doesn't even exist in this version of the SDK. The file isn't on my system anywhere at all.

Is there something else I have to change in the settings to get this to link?

Thanks.

Steve Abbott
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Posted: 27th Dec 2004 17:40
If it doesn't exist in the SDK - and it should do - then its either been deleted or you have a corrupt hard drive.

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IanM
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Posted: 28th Dec 2004 06:02
You probably have your new SDK paths in the wrong place. The best place for them should be the top of the list.

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Dominus
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Posted: 28th Dec 2004 14:29 Edited at: 28th Dec 2004 14:34
Deleted this post as I see the problem that I found with the December DirectX SDK was noted in an edited post further up in this list. No need to restate what has been said.
GKH
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Posted: 9th Jan 2005 04:56
HELP - VC++6 and DirectX 9 SDK installation oddity.
Running on Windows 2000 pro SP4. VC++6 works fine
Downloaded The DirectX 9.0 SDK and installed as an administrator (have to)
When I try to use DX9 from VC as any user, administrator or standard user, the SDK includes are not found.

Logged in as THE administrator I was when I installed the SDK it works fine.

Any clues why this is? How about how to fix it? Priveleges are fine, everyone is checked on all boxes. Tried explicit inclusion of the SDK path in VC. No go.
Cookie
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Posted: 1st Feb 2005 07:23
I have a question that I'm sure many of us may be interested in knowing the answer to;
Multi-texturing is being advertised as a feature of the Dark Game SDK (tho of course it was, and still is, advertised as a feature of DBPro ). Does this mean that if we use the 'Texture Object' command with texture index within Dark Game SDK, or load an object with multiple textures, or attempt to create an FVF mesh from memblock with multiple texture co-ords, any of these methods will now work?
Are there methods where we may now use the standard Directx commands in C++ for working with FVF formats (but on objects created with Dark Game SDK commands) to make use of multitexturing?

Grateful for enlightenment!
OSX Using Happy Dude
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Posted: 19th Feb 2005 03:52
Quote: "SDK includes are not found"

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Mnemonix
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Posted: 19th Feb 2005 10:16
My best friend is called Jeff

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zao420
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Posted: 2nd Mar 2005 08:03 Edited at: 2nd Mar 2005 10:40
hey every one, just one question for you guys, do i need to use a certain version of the direct x sdk, i used to have an older version installed but after i formatted i decided to install dxsdk_feb2005 and now when i try and run the same project i was working before i get access violation errors.

----update----

tried a new project with just the basic stuff thats need to run. and i got the error at if ( dbEscapeKey ( ) )
and the error is
Unhandled exception at 0x004f0bd9 in test.exe: 0xC0000005: Access violation reading location 0x00000000.

--edit--

ok ignore this looks like it was gfx driver problem

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Quote: " My best friend is called Jeff"

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Benjamin
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Posted: 5th Mar 2005 00:54
I thought I was his best friend..


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preyx
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Posted: 11th Mar 2005 07:58
Using Feb 2005 DXSDK update on VC++ 2003. Still getting "unresolved external symbol..." error, even after IanM's fix.
Tak Wing
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Posted: 31st Mar 2005 23:59
I've checked the DirectX 9 SDK snd Extra files for Dec2004 and the d3dx8.lib file doesn't even exist. The file isn't on my system anywhere at all.

should d3dx8.lib be installed from the SDK or the Extra?
any help?
Tak Wing
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Posted: 3rd Apr 2005 01:53
Just an update to my previous post about the problem that I have in VS6.

By using Oct2004 DX SDK and Extra, I can use DarkBasic SDK. (Still not sure why people saying that they can use DaskBasic SDK w/ Dec2004 DX SDK installed)
Raven
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Posted: 21st Apr 2005 20:07
Question : Would I be allowed to use the Freeware version of the Dark Game SDK in order to product a License/Shareware-Based Plug-In for Dark Basic Professional and/or the Dark Game SDK?

The Licenses seem to state in both cases that you can't use it for non-games. I do need the functionality of the Dark Basic Professional DLLs in order to provide an easier interface, otherwise things get complicated in the plug-in. More to the point is I would *have* to expose some code that is linked in order for it to work, which I would rather not do.

I ask this given that I would assume using the same method that IanM did would be off-limits given he has been made to take down and stop upgrading his Interface, something which I would alternatively be using for this task.
Peter H
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Posted: 27th Apr 2005 22:39
Hey guys...not to be a terd...but is DarkSDK ever going to support Dev C++ ??

"We make the worst games in the universe."

OSX Using Happy Dude
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Posted: 27th Apr 2005 22:56
Doubtful - Mike found it rather problematic...

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Peter H
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Posted: 18th May 2005 08:49
*sigh*
It doesn't support any Free/Cheap C++ compilers does it?

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Keaz
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Posted: 24th Jun 2005 03:57
It can be modded to work with Vis C++ Express (currently in beta), but what about C#?

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Bug Testing=Fun! Hmmmm....
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Posted: 24th Jun 2005 06:35
JimB
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Posted: 4th Jul 2005 18:38
I have MSVC++ 6.0 introductory edition,will this work with Dark Game SDK?
Lampton Worm
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Posted: 8th Jul 2005 20:07
Q: Is syntax highlighting and context help available within VS .Net 2003 for DGSDK commands?
OSX Using Happy Dude
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Posted: 8th Jul 2005 21:02
To which the answer is currently "not as standard"...

ThomasFN
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Posted: 9th Jul 2005 22:54
Q: Is there a trial version availible?

A: Looking for one...

http://www.bbfree.com/FortFN/
Lampton Worm
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Posted: 9th Jul 2005 23:29
@Bouncy Brick, ahh, so are you hinting there is whatever the VS equiv. of a "DBP keyword ini file" for DGSDK somewhere..? Wish the help was integrated.
OSX Using Happy Dude
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Posted: 10th Jul 2005 00:32
Someone may be working on adding context-sensitive help into VS - dont know whether its true or not though...

OSX Using Happy Dude
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Posted: 10th Jul 2005 03:51
I've put all these queries on my web site now.

Eddie B
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Posted: 10th Jul 2005 21:36 Edited at: 10th Jul 2005 21:37
It's a set of libs etc, You can't get a trial version lol

Edit: ( it was for the last post on page one , Didn't see there was 2 Pages )

TheOneRing
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Posted: 31st Jul 2005 01:41
Lots of information supporting VC++ 2003, but does it work in VC++ 2001... I would imagine so, but I would like some solid confirmation before purchase, eh?

Thanks!
OSX Using Happy Dude
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Posted: 31st Jul 2005 10:56
VC 2001 ? You mean VS6 ?

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TheOneRing
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Posted: 31st Jul 2005 18:53
My apologies... I meant 2002. Doh!
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Posted: 31st Jul 2005 22:38
Didn't know there was ever a 2002 version - I thought it jumped directly from VS6 to 2003

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TheOneRing
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Posted: 1st Aug 2005 05:40
No. The first version, 2002, was .NET Framework version 1.0. 2003 some in with 1.1 support. I just bought DarkSDK, so I hope it works with 2002 (should). This outta be fun, as I used to use IanM's library.
TheOneRing
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Posted: 1st Aug 2005 21:06
Just a quick note to anyone who may have wanted to know, Dark SDK works fine in VS .NET 2002. Cheers!

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